void Update() { for (int i = 0; i < buttonLength; i++) { buttonName = (MyInputManager.Button)i; if (MyInputManager.GetButtonDown(buttonName)) { Debug.Log("push " + buttonName + " button"); } } for (int i = 0; i < stickButtonLength; i++) { stickButtonName = (MyInputManager.StickDirection)i; if (MyInputManager.IsJustStickDown(stickButtonName)) { Debug.Log("push " + stickButtonName); } } if (MyInputManager.IsJustTriggerDown(MyInputManager.Trigger.LeftTrigger)) { Debug.Log("push LeftTrigger"); } if (MyInputManager.IsJustTriggerDown(MyInputManager.Trigger.RightTrigger)) { Debug.Log("push RightTrigger"); } float leftTrigger = MyInputManager.GetTrigger(MyInputManager.Trigger.LeftTrigger); if (leftTrigger != 0.0f) { Debug.Log("leftTrigger = " + leftTrigger); } float rightTrigger = MyInputManager.GetTrigger(MyInputManager.Trigger.RightTrigger); if (rightTrigger != 0.0f) { Debug.Log("leftTrigger = " + rightTrigger); } Vector2 leftStick = MyInputManager.GetAxis(MyInputManager.Axis.LeftStick); if (leftStick != Vector2.zero) { Debug.Log("leftStick = " + leftStick); } Vector2 rightStick = MyInputManager.GetAxis(MyInputManager.Axis.RightStick); if (rightStick != Vector2.zero) { Debug.Log("rightStick = " + rightStick); } Vector2 dPad = MyInputManager.GetAxis(MyInputManager.Axis.Dpad); if (dPad != Vector2.zero) { Debug.Log("dPad = " + dPad); } }