protected static PointerEventData.FramePressState StateForMouseButton(int buttonId) { var pressed = MyInput.GetMouseButtonDown(buttonId); var released = MyInput.GetMouseButtonUp(buttonId); if (pressed && released) { return(PointerEventData.FramePressState.PressedAndReleased); } if (pressed) { return(PointerEventData.FramePressState.Pressed); } if (released) { return(PointerEventData.FramePressState.Released); } return(PointerEventData.FramePressState.NotChanged); }