private MyGuiScreenEditorSaveProgress Save(bool saveSector, string checkpointName, bool asTemplate, bool visibleSave, bool pause) { MyMwcSectorIdentifier sectorId = MyGuiScreenGamePlay.Static.GetSectorIdentifier(); bool isEditor = MyGuiScreenGamePlay.Static.IsEditorActive(); if (CanBeSaved(asTemplate, sectorId, isEditor)) { MyMwcObjectBuilder_Checkpoint checkpoint = GetCheckpointBuilder(saveSector); checkpoint.CheckpointName = checkpointName; // Need to store actual checkpoint...because when we travel, we receive only sector, not checkpoint MyGuiScreenGamePlay.Static.AddEnterSectorResponse(checkpoint, null); bool savePlayerShip = MyGuiScreenGamePlay.Static.GetGameType() == MyGuiScreenGamePlayType.EDITOR_STORY ? MyEditor.SavePlayerShip : true; if (savePlayerShip && saveSector) { UpdatePlayerStartDummy(checkpoint); } MyHudNotification.MyNotification notification = null; if (!visibleSave) { notification = new MyHudNotification.MyNotification(Localization.MyTextsWrapperEnum.SavingSectorToServer, 2500); MyHudNotification.AddNotification(notification); } StringBuilder errors = null; if (isEditor) { errors = CheckMissingObject(checkpoint); } MyGuiScreenEditorSaveProgress screen = new MyGuiScreenEditorSaveProgress(sectorId, checkpoint, savePlayerShip, visibleSave, pause); //screen.Closed += new MyGuiScreenBase.ScreenHandler((s) => { if (notification != null) notification.Disappear(); }); CheckErrors(errors, screen); return(screen); } return(null); }
private static void CheckErrors(StringBuilder errors, MyGuiScreenEditorSaveProgress screen) { if (errors != null) { var caption = new StringBuilder("Please check missing entities (full list in log). Really save?"); MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.MESSAGE, errors, caption, MyTextsWrapperEnum.Yes, MyTextsWrapperEnum.No, (result) => { if (result == MyGuiScreenMessageBoxCallbackEnum.YES) { MyGuiManager.AddScreen(screen); } else { screen.CloseScreenNow(); } })); } else { MyGuiManager.AddScreen(screen); } }