public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { if (DraggedItem != null) { if (input.IsLeftMousePressed()) { float dragDistanceSquared = MyGuiManager.GetScreenSizeFromNormalizedSize(StartDragPosition - MyGuiManager.MouseCursorPosition).LengthSquared(); if (dragDistanceSquared > 16) // Drag Detection Sensitivity - 4 pixels { Dragging = m_frameBackDragging = true; } } else { if (Drop != null && Dragging) { Drop(this, EventArgs.Empty); } Dragging = false; DraggedItem = null; } } return base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (input.IsNewLeftMousePressed() || input.IsNewRightMousePressed() || input.IsNewKeyPress(Keys.Space) || input.IsNewKeyPress(Keys.Enter)) Canceling(); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (!captureInput && Visible) { captureInput = m_treeView.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); m_hasKeyboardActiveControl = captureInput; } return captureInput; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool baseResult = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); bool captured = false; var deltaWheel = input.DeltaMouseScrollWheelValue(); if (IsMouseOver() && deltaWheel != 0) { m_verticalScrollbar.ChangeValue(-0.0005f * deltaWheel); captured = true; } bool capturedScrollbar = m_verticalScrollbar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); return baseResult || capturedScrollbar || captured; }
/* public MyGuiControlSimpleTabControl(MyGuiScreenBase parentScreen, Vector2 position, Vector2 size, Vector4 color) : base(position, color, size) { //m_parentScreen = parentScreen; } */ /* public override string GetFriendlyName() { return "TabControl"; } */ public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); /* if (ret == false) { if (((IsMouseOver() == true) && input.IsNewLeftMousePressed()) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { MyAudio.AddCue2D(MySoundCuesEnum.GuiClick); //Checked = !Checked; //ret = true; } } */ return ret; }
public bool HandleInput(MyTreeViewItem treeViewItem, MyGuiInput input) { bool captured = false; if (DraggedItem == null) { if (MyGUIHelper.Contains(treeViewItem.GetPosition(), treeViewItem.GetSize(), MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y) && treeViewItem.TreeView.Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { if (input.IsNewLeftMousePressed()) { Dragging = false; DraggedItem = treeViewItem; StartDragPosition = MyGuiManager.MouseCursorPosition; captured = true; } } } return captured; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = GetTabSubControl(m_selectedTab).HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret) { return(true); } ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { int tab = GetMouseOverTab(); if (tab != -1 && input.IsNewLeftMousePressed()) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); ActivateTab(tab); //m_selectedTab = tab; ret = true; } } return(ret); }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public virtual bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { if (m_isActiveControl) { //m_hasKeyboardActiveControlInPrevious = m_hasKeyboardActiveControl; m_hasKeyboardActiveControl = hasKeyboardActiveControl; m_isMouseOverInPrevious = m_isMouseOver; m_isMouseOver = CheckMouseOver(); m_mouseButtonPressed = IsMouseOver() && input.IsLeftMousePressed(); if (((m_isMouseOver == true) && (m_isMouseOverInPrevious == false)) || ((m_hasKeyboardActiveControl == true) && (hasKeyboardActiveControlPrevious == false))) { if (receivedFocusInThisUpdate == false) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseOver); } } } // if mouseover this control longer than specified period, show tooltip for the control if ((m_isMouseOver == true) && (m_isMouseOverInPrevious == true)) { if (m_showToolTip == false) { m_showToolTipDelay = MyMinerGame.TotalGamePlayTimeInMilliseconds + MyGuiConstants.SHOW_CONTROL_TOOLTIP_DELAY; m_showToolTip = true; } } else { m_showToolTip = false; } return(false); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { if ((MyGuiScreenGamePlay.Static.IsEditorActive() == true) && (MyGuiManager.IsScreenOfTypeOpen(typeof(MyGuiScreenEditorContextMenu)) == false)) { m_enabled = true; m_contextMenu = null; } if (!IsEnabled) return false; if (input.IsEditorControlNewPressed(MyEditorControlEnums.ENTER_CONTEXT_MENU)) { m_contextMenu = new MyGuiScreenEditorContextMenu(); MyGuiManager.AddScreen(m_contextMenu); m_enabled = false; } if (m_contextMenu != null) { m_contextMenu.HandleInput(input, receivedFocusInThisUpdate); } return base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool inputCaptured = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (Visible) { foreach (MyGuiControlBase control in m_controls) { if (control.Visible && control is MyGuiControlCombobox && control.HandleInput(input, false, false, receivedFocusInThisUpdate)) { return(true); } } foreach (MyGuiControlBase control in m_controls) { if (control.Visible && control is MyGuiControlCombobox == false && control.HandleInput(input, false, false, receivedFocusInThisUpdate)) { return(true); } } } return(false); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captured = false; if (!CanScroll()) { return(false); } switch (m_state) { case State.READY: if (input.IsNewLeftMousePressed() && MyGUIHelper.Contains(m_position + GetCarretPosition(), m_caretSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { captured = true; m_state = State.DRAG; m_dragClick = MyGuiManager.MouseCursorPosition; } break; case State.DRAG: if (!input.IsLeftMousePressed()) { m_state = State.READY; } else { ChangeValue((MyGuiManager.MouseCursorPosition.Y - m_dragClick.Y) * (m_max - m_page) / (m_size.Y - m_caretSize.Y)); m_dragClick = MyGuiManager.MouseCursorPosition; } captured = true; break; } return(captured); }
public static void HandleInput(MyGuiInput input) { if (input.IsAnyAltPress()) { for (int i = 0; i <= 9; i++) { var key = (Keys)((int)Keys.NumPad0 + i); if (input.IsNewKeyPress(key)) { PressedKey(key, input.IsAnyCtrlKeyPressed()); } } if (input.IsNewKeyPress(Keys.Add)) { PressedKey(Keys.Add); } if (input.IsNewKeyPress(Keys.Subtract)) { PressedKey(Keys.Subtract); } if (input.IsNewKeyPress(Keys.Enter)) { PressedKey(Keys.Enter); } if (input.IsNewKeyPress(Keys.Delete)) { PressedKey(Keys.Delete); } if (input.IsKeyPress(Keys.PageDown)) { MyRenderProfiler.PreviousFrame(); } if (input.IsKeyPress(Keys.PageUp)) { MyRenderProfiler.NextFrame(); } if (input.IsKeyPress(Keys.Multiply)) { PressedKey(Keys.Multiply); } if (input.IsKeyPress(Keys.Divide)) { PressedKey(Keys.Divide); } if ((((input.IsKeyPress(Keys.PageDown)) || (input.IsKeyPress(Keys.PageUp))) && input.IsAnyCtrlKeyPressed()) || (input.IsKeyPress(Keys.Multiply) || input.IsKeyPress(Keys.Divide)) ) { System.Threading.Thread.Sleep(100); } } }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = GetTabSubControl(m_selectedTab).HandleInput(input,hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret) return true; ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { int tab = GetMouseOverTab(); if (tab != -1 && input.IsNewLeftMousePressed()) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); ActivateTab(tab); //m_selectedTab = tab; ret = true; } } return ret; }
private bool HandleCurrentPreselected(MyGuiInput input) { bool captureInput = false; HandleMouseWheelScroll(input, ref captureInput); // Keyboard movement if (input.IsNewKeyPress(Keys.Down)) { MovePreselected(true, true); captureInput = true; } else if (input.IsNewKeyPress(Keys.Up)) { MovePreselected(false, true); captureInput = true; } else if (input.IsNewKeyPress(Keys.Right)) { MovePreselected(true, false); captureInput = true; } else if (input.IsNewKeyPress(Keys.Left)) { MovePreselected(false, false); captureInput = true; } else if (input.IsNewKeyPress(Keys.PageDown)) { MovePreselected(true, true, false, true); captureInput = true; } else if (input.IsNewKeyPress(Keys.PageUp)) { MovePreselected(false, true, false, true); captureInput = true; } else if (input.IsNewKeyPress(Keys.Home)) { MovePreselected(false, true, false, false, true); captureInput = true; } else if (input.IsNewKeyPress(Keys.End)) { MovePreselected(true, true, false, false, true); captureInput = true; } return captureInput; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (Enabled && !captureInput && m_rows.Count > 0) { #region handle scrollbar if (m_verticalScrollBar != null) { if (m_verticalScrollBar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate)) { captureInput = true; } } if (m_horizontalScrollBar != null) { if (m_horizontalScrollBar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate)) { captureInput = true; } } #endregion // handle only if mouse is over the control if (IsMouseOver() && !captureInput) { #region handle mouse HandleCurrentMousePreselected(); m_doubleClickTimer += MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS; // selection by mouse var preselectedItem = GetMousePreselectedItem(); if (input.IsNewLeftMousePressed()) { if (preselectedItem != null && preselectedItem.Enabled) { // double click handle if (m_doubleClickTimer <= DOUBLE_CLICK_DELAY && m_mouseLastPosition != null && (m_mouseLastPosition.Value - MyGuiManager.MouseCursorPosition).Length() <= 0.005f) { if (ItemDoubleClick != null) { ItemDoubleClick(this, new MyGuiControlListboxItemEventArgs(m_mousePreselectedRowIndex.Value, m_mousePreselectedItemIndex.Value, preselectedItem.Key)); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } } // click handle else { int? oldSelectedRowIndex = m_selectedRowIndex; int? oldSelectedItemIndex = m_selectedItemIndex; SetSelectedItem(m_mousePreselectedRowIndex, m_mousePreselectedItemIndex); HandleMultiSelect(input.IsAnyCtrlKeyPressed(), input.IsAnyShiftKeyPressed(), oldSelectedRowIndex, oldSelectedItemIndex, m_selectedRowIndex, m_selectedItemIndex); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); ResetPreselected(); } m_mouseLastPosition = MyGuiManager.MouseCursorPosition; m_doubleClickTimer = 0; m_isListboxItemDragging = true; captureInput = true; } } // listbox item dragging else if (input.IsLeftMousePressed()) { if (m_isListboxItemDragging) { if (m_mouseLastPosition != null && preselectedItem != null && preselectedItem.Enabled && m_mousePreselectedItemIndex == m_previousMousePreselectedItemIndex && m_mousePreselectedRowIndex == m_previousMousePreselectedRowIndex) { Vector2 mouseDistanceFromLastUpdate = MyGuiManager.MouseCursorPosition - m_mouseLastPosition.Value; if (mouseDistanceFromLastUpdate.Length() != 0.0f) { if (ItemDrag != null) { ItemDrag(this, new MyGuiControlListboxItemEventArgs(m_mousePreselectedRowIndex.Value, m_previousMousePreselectedItemIndex.Value, preselectedItem.Key)); } m_isListboxItemDragging = false; } captureInput = true; } } m_mouseLastPosition = MyGuiManager.MouseCursorPosition; } else { m_isListboxItemDragging = false; } #endregion #region handle keyboard if (hasKeyboardActiveControl) { // handle selection move if (HandleCurrentPreselected(input)) { captureInput = true; preselectedItem = GetPreselectedItem(); } // selection by keyboard if (input.IsNewKeyPress(Keys.Enter) || input.IsNewKeyPress(Keys.Space)) { if (preselectedItem != null && preselectedItem.Enabled) { SetSelectedItem(m_preselectedRowIndex, m_preselectedItemIndex); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } captureInput = true; } } else { HandleMouseWheelScroll(input, ref captureInput); } #endregion } else { m_mousePreselectedItemIndex = null; m_mousePreselectedRowIndex = null; } } return captureInput; }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (input.IsNewKeyPress(Keys.Escape)) { //CloseScreen(); OnCancelClick(null); } }
/// <summary> /// Handling scrollbar's input /// </summary> /// <param name="input"></param> /// <param name="hasKeyboardActiveControl"></param> /// <param name="hasKeyboardActiveControlPrevious"></param> /// <param name="receivedFocusInThisUpdate"></param> /// <returns></returns> public bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = false; // still scrolling if (IsScrolling() && input.IsLeftMousePressed()) { if (m_mouseLastPosition != null) { Vector2 distance = new Vector2(0.0f, 0.0f); Vector2 sliderDistanceFromLastUpdate = MyGuiManager.MouseCursorPosition - m_mouseLastPosition.Value; switch (m_scrollDirection) { case MyScrollDirection.Horizontal: distance.X = sliderDistanceFromLastUpdate.X; break; case MyScrollDirection.Vertical: distance.Y = sliderDistanceFromLastUpdate.Y; break; } if (distance.Length() > 0.00001f) { Vector2 newScrollSliderPosition = m_scrollSliderPosition + distance; FixScrollSliderPosition(ref newScrollSliderPosition); if (newScrollSliderPosition != m_scrollSliderPosition) { SetScrollSliderPosition(newScrollSliderPosition); m_mouseLastPosition = MyGuiManager.MouseCursorPosition; } } captureInput = true; } } // start scrolling else if (!IsScrolling() && input.IsNewLeftMousePressed() && IsMouseOverScrollSlider()) { m_isScrollSliderDragging = true; m_mouseLastPosition = MyGuiManager.MouseCursorPosition; captureInput = true; } // no scrolling else { m_mouseLastPosition = null; m_isScrollSliderDragging = false; } return captureInput; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { //If this control is not enable, do nothing if (!IsEnable) return false; if (Visible) { if (((input.IsKeyPress(Keys.LeftShift) || input.IsKeyPress(Keys.RightShift)) && input.IsNewKeyPress(Keys.Tab)) || input.IsNewKeyPress(Keys.Up) || input.IsNewGamepadKeyUpPressed()) SelectPrev(); if ((!(input.IsKeyPress(Keys.LeftShift) || input.IsKeyPress(Keys.RightShift)) && input.IsNewKeyPress(Keys.Tab)) || input.IsNewKeyPress(Keys.Down) || input.IsNewGamepadKeyDownPressed()) SelectNext(); if (input.IsNewKeyPress(Keys.Escape) || input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J02)) HideScreenIfPossible(); if (m_displayedItems[m_selected] != null) { if (input.IsNewKeyPress(Keys.Left) || input.IsNewGamepadKeyLeftPressed()) m_displayedItems[m_selected].ChangeValueDown(); if (input.IsNewKeyPress(Keys.Right) || input.IsNewGamepadKeyRightPressed()) m_displayedItems[m_selected].ChangeValueUp(); if (input.IsNewKeyPress(Keys.Enter) || input.IsNewKeyPress(Keys.Space) || input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J01)) m_displayedItems[m_selected].ChangeValueUp(); } HandleMouse(input); } if (input.IsNewGameControlPressed(MyGameControlEnums.WHEEL_CONTROL)) { m_first = 0; Visible = !Visible; if (Visible == false) { MyAudio.AddCue2D(MySoundCuesEnum.GuiWheelControlClose); } else { MyAudio.AddCue2D(MySoundCuesEnum.GuiWheelControlOpen); } } return base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { return Visible && base.HandleInput(input, false, false, receivedFocusInThisUpdate); }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { if (!Visible) { return(false); } bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) { m_carriagePositionIndex = GetCarriagePositionFromMouseCursor(); ret = true; } if ((m_hasKeyboardActiveControl == true) && (hasKeyboardActiveControlPrevious == false)) { UpdateLastKeyPressTimes(null); } if (hasKeyboardActiveControl == true) { bool isShiftPressed = input.IsKeyPress(Keys.LeftShift) || input.IsKeyPress(Keys.RightShift); bool isCapsLockOn = (ushort)MyGuiInput.GetKeyState(0x14) == 1; //(deltaFromLastKeypress > MyGuiConstants.TEXTBOX_KEYPRESS_DELAY) //int deltaFromLastKeypress = MyMinerGame.TotalGameTime_Miliseconds - m_lastKeyPressTime; input.GetPressedKeys(m_pressedKeys); for (int i = 0; i < m_pressedKeys.Count; i++) { System.Diagnostics.Debug.Assert(input.IsKeyPress((Keys)m_pressedKeys[i])); } // Transform pressed letters, characters, numbers, etc to real character/string for (int i = 0; i < m_pressedKeys.Count; i++) { bool tempShift = isShiftPressed; bool transformText = true; MyGuiControlTextboxKeyToString pressedKey = m_keyToString[(int)m_pressedKeys[i]]; //Allow to enter only digits in case such textbox type is set if (m_type == MyGuiControlTextboxType.DIGITS_ONLY) { if ((pressedKey != null) && !input.IsKeyDigit(pressedKey.Key) && pressedKey.Key != Keys.OemPeriod && pressedKey.Key != Keys.Decimal) { transformText = false; } } if (transformText) { // If we have mapping from this key to string (that means it's allowed character) if (pressedKey != null && m_text.Length < m_maxLength && pressedKey.Character != null && pressedKey.CharacterWhenShift != null) { ret = true; if (IsEnoughDelay((Keys)m_pressedKeys[i], MyGuiConstants.TEXTBOX_CHANGE_DELAY)) { if (Char.IsLetter(pressedKey.Character, 0)) { if (isCapsLockOn) { tempShift = !tempShift;//carefull here variable is not used anymore so we can invert it } } m_text = m_text.Insert(m_carriagePositionIndex, (tempShift == true) ? pressedKey.CharacterWhenShift : pressedKey.Character); m_carriagePositionIndex++; UpdateLastKeyPressTimes((Keys)m_pressedKeys[i]); OnTextChanged(); } } } } // Move left if ((input.IsKeyPress(Keys.Left)) && (IsEnoughDelay(Keys.Left, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex--; if (m_carriagePositionIndex < 0) { m_carriagePositionIndex = 0; } UpdateLastKeyPressTimes(Keys.Left); } // Move right if ((input.IsKeyPress(Keys.Right)) && (IsEnoughDelay(Keys.Right, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex++; if (m_carriagePositionIndex > m_text.Length) { m_carriagePositionIndex = m_text.Length; } UpdateLastKeyPressTimes(Keys.Right); } // Move home if ((input.IsNewKeyPress(Keys.Home)) && (IsEnoughDelay(Keys.Home, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex = 0; UpdateLastKeyPressTimes(Keys.Home); } // Move end if ((input.IsNewKeyPress(Keys.End)) && (IsEnoughDelay(Keys.End, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex = m_text.Length; UpdateLastKeyPressTimes(Keys.End); } // Delete if ((input.IsKeyPress(Keys.Delete)) && (IsEnoughDelay(Keys.Delete, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { if (m_carriagePositionIndex < m_text.Length) { m_text = m_text.Remove(m_carriagePositionIndex, 1); UpdateLastKeyPressTimes(Keys.Delete); OnTextChanged(); } } // Backspace if ((input.IsKeyPress(Keys.Back)) && (IsEnoughDelay(Keys.Back, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { if (m_carriagePositionIndex > 0) { // Handle text scrolling, basicaly try hold carriage on same position in textBox window (avoid textBox with hidden characters) var carriagePositionChange = GetCarriagePosition(m_carriagePositionIndex) - GetCarriagePosition(m_carriagePositionIndex - 1);; var textAreaPosition = GetTextAreaPosition(); if (m_slidingWindowPosition.X - carriagePositionChange.X >= textAreaPosition.X) { m_slidingWindowPosition.X -= carriagePositionChange.X; } else { m_slidingWindowPosition.X = textAreaPosition.X; } m_text = m_text.Remove(m_carriagePositionIndex - 1, 1); m_carriagePositionIndex--; UpdateLastKeyPressTimes(Keys.Back); OnTextChanged(); } } ResetLastKeyPressTimes(input); m_formattedAlready = false; } else { if (m_type == MyGuiControlTextboxType.DIGITS_ONLY && m_formattedAlready == false && !string.IsNullOrEmpty(m_text)) { var number = MyValueFormatter.GetDecimalFromString(m_text, 1); int decimalDigits = (number - (int)number > 0) ? 1 : 0; m_text = MyValueFormatter.GetFormatedFloat((float)number, decimalDigits, ""); m_carriagePositionIndex = m_text.Length; m_formattedAlready = true; } } } return(ret); }
void OnGuiInputControlsSaved(MyGuiInput sender) { ReloadControlText(); }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { //float valuePrevious = m_value; if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) { m_controlCaptured = true; } if (input.IsLeftMouseReleased()) { m_controlCaptured = false; } if ((IsMouseOver() == true) && m_controlCaptured) { float lineHorizontalPositionStart = GetStart(); float lineHorizontalPositionEnd = GetEnd(); SetValue(((MyGuiManager.MouseCursorPosition.X - lineHorizontalPositionStart) / (lineHorizontalPositionEnd - lineHorizontalPositionStart)) * (m_maxValue - m_minValue) + m_minValue); //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("t"); ret = true; } if (hasKeyboardActiveControl == true) { const float MOVEMENT_DELTA_NORMALIZED = 0.001f; if (input.IsKeyPress(Keys.Left) || input.IsGamepadKeyLeftPressed()) { MoveForward(-MOVEMENT_DELTA_NORMALIZED); ret = true; } if (input.IsKeyPress(Keys.Right) || input.IsGamepadKeyRightPressed()) { MoveForward(+MOVEMENT_DELTA_NORMALIZED); ret = true; } if (ret == true) m_blinkerTimer = 0; } } return ret; }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (captureInput == false) { if (((IsMouseOver() == true) && ((input.IsNewLeftMouseReleased() == true))) || ((hasKeyboardActiveControl == true) && (m_canHandleKeyboardInput == true) && ((input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J01)) || (input.IsNewKeyPress(Keys.Enter)) || (input.IsNewKeyPress(Keys.Space))))) { if (m_implementedFeature == false) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, MyTextsWrapperEnum.FeatureNotYetImplemented, MyTextsWrapperEnum.MessageBoxCaptionFeatureDisabled, MyTextsWrapperEnum.Ok, null)); } else if (m_accessForbiddenReason != null) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); MyGuiManager.AddScreen(new MyGuiScreenMessageBox(MyMessageBoxType.ERROR, m_accessForbiddenReason.Value, MyTextsWrapperEnum.MessageBoxCaptionFeatureDisabled, MyTextsWrapperEnum.Ok, null)); } else if (Enabled || UseSwitchMode) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (m_onButtonClick != null) { m_onButtonClick(this); } else if (m_onIndexedButtonClick != null) { m_onIndexedButtonClick(m_buttonIndex); } } captureInput = true; } } return captureInput; }
public bool HandleInputEx(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { if (!Visible) { return(false); } bool captured = false; // Hoover item if mouse cursor is inside its area if (TreeView.Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y) && MyGUIHelper.Contains(m_currentOrigin, m_currentSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { TreeView.HooveredItem = this; } if (Enabled && DragDrop != null) { captured = DragDrop.HandleInput(this, input); } // Single click - expand or focus item if (input.IsNewLeftMouseReleased()) { if (GetItemCount() > 0 && MyGUIHelper.Contains(m_currentOrigin + GetExpandIconPosition(), m_expandIconSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { IsExpanded = !IsExpanded; captured = true; MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } else if (TreeView.HooveredItem == this) { TreeView.FocusItem(this); captured = true; MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } } // Double click - launch Action event if (Enabled && /*!captured && */ input.IsNewLeftMouseDoubleClick() && TreeView.HooveredItem == this) { if (Action != null) { DoAction(); } else if (GetItemCount() > 0) { IsExpanded = !IsExpanded; } captured = true; } // Right click - launch RightClick event if (/*!captured && */ input.IsNewRightMousePressed() && TreeView.HooveredItem == this) { if (RightClick != null) { RightClick(this, EventArgs.Empty); } captured = true; MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } return(captured); }
private void HandleMouse(MyGuiInput input) { //Handle mouse wheel if (m_mouseWheelValueLast == null) m_mouseWheelValueLast = input.MouseScrollWheelValue(); if (input.MouseScrollWheelValue() < m_mouseWheelValueLast) { //if (!MoveNext()) SelectNext(); } if (input.MouseScrollWheelValue() > m_mouseWheelValueLast) { //if (!MovePrev()) SelectPrev(); } m_mouseWheelValueLast = input.MouseScrollWheelValue(); //Do nothing if mouse don't move. if (!input.IsNewLeftMousePressed() && m_mousePositionLast != null && m_mousePositionLast == MyGuiManager.MouseCursorPosition) return; m_mousePositionLast = MyGuiManager.MouseCursorPosition; if (input.IsNewLeftMousePressed() && m_displayedItems[m_selected] != null) { m_displayedItems[m_selected].ChangeValueUp(); } }
public virtual void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { // Here we can make some one-time initialization hidden in update bool isThisFirstHandleInput = !m_firstUpdateServed; if (m_firstUpdateServed == false && m_keyboardControlIndex == -1) //m_keyboardControlIndex could be set from constructor { // Move to first control that can accept it //Controls.HandleKeyboardActiveIndex(true); HandleKeyboardActiveIndex(true); // Never again call this update-initialization m_firstUpdateServed = true; } // if we are dragging some control, then we don't pass this focus to controls if(MyFakes.CONTROLS_MOVE_ENABLED && input.IsKeyPress(Keys.M)) { if(HandleControlMoving(input)) { return; } } if (MyModelsStatisticsConstants.GET_MODEL_STATISTICS_AUTOMATICALLY) { if(MyMinerGame.IsGameReady) Models.MyModels.LogUsageInformation(); } if (!HandleControlsInput(input, receivedFocusInThisUpdate)) { bool handled = false; // If input wasn't completely handled or captured by some control, only then we can handle screen's input if ((input.IsKeyPress(Keys.LeftShift) && (input.IsNewKeyPress(Keys.Tab))) || (input.IsNewKeyPress(Keys.Up)) || (input.IsNewGamepadKeyUpPressed())) { handled = HandleKeyboardActiveIndex(false); } else if ((input.IsNewKeyPress(Keys.Tab)) || (input.IsNewKeyPress(Keys.Down)) || (input.IsNewGamepadKeyDownPressed())) { handled = HandleKeyboardActiveIndex(true); } else if ((m_closeOnEsc == true) && ((input.IsNewKeyPress(Keys.Escape) || input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J02)))) { Canceling(); } else if ((OnEnterCallback != null) && (input.IsNewKeyPress(Keys.Enter))) { OnEnterCallback(); } // Scrolling down/up between controls using mouse scroll wheel //if (input.PreviousMouseScrollWheelValue() > input.MouseScrollWheelValue()) //{ // handled = HandleKeyboardActiveIndex(true); //} //else if (input.PreviousMouseScrollWheelValue() < input.MouseScrollWheelValue()) //{ // handled = HandleKeyboardActiveIndex(false); //} if (!handled) { HandleUnhandledInput(input, receivedFocusInThisUpdate); } } }
public bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { var oldHooveredItem = HooveredItem; HooveredItem = null; bool captured = m_body.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate) || m_vScrollbar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate) || m_hScrollbar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (hasKeyboardActiveControl) { if (FocusedItem == null && m_body.GetItemCount() > 0 && (input.IsNewKeyPress(Keys.Up) || input.IsNewKeyPress(Keys.Down) || input.IsNewKeyPress(Keys.Left) || input.IsNewKeyPress(Keys.Right) || input.DeltaMouseScrollWheelValue() != 0)) { FocusItem(m_body[0]); } else if (FocusedItem != null) { if (input.IsNewKeyPress(Keys.Down) || (input.DeltaMouseScrollWheelValue() < 0 && Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y))) { FocusItem(NextVisible(m_body, FocusedItem)); } if (input.IsNewKeyPress(Keys.Up) || (input.DeltaMouseScrollWheelValue() > 0 && Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y))) { FocusItem(PrevVisible(m_body, FocusedItem)); } if (input.IsNewKeyPress(Keys.Right)) { if (FocusedItem.GetItemCount() > 0) { if (!FocusedItem.IsExpanded) { FocusedItem.IsExpanded = true; } else { var next = NextVisible(FocusedItem, FocusedItem); FocusItem(next); } } } if (input.IsNewKeyPress(Keys.Left)) { if (FocusedItem.GetItemCount() > 0 && FocusedItem.IsExpanded) { FocusedItem.IsExpanded = false; } else if (FocusedItem.Parent is MyTreeViewItem) { FocusItem(FocusedItem.Parent as MyTreeViewItem); } } if (FocusedItem.GetItemCount() > 0) { if (input.IsNewKeyPress(Keys.Add)) { FocusedItem.IsExpanded = true; } if (input.IsNewKeyPress(Keys.Subtract)) { FocusedItem.IsExpanded = false; } } } if (input.IsNewKeyPress(Keys.PageDown)) { m_vScrollbar.PageDown(); } if (input.IsNewKeyPress(Keys.PageUp)) { m_vScrollbar.PageUp(); } captured = captured || input.IsNewKeyPress(Keys.PageDown) || input.IsNewKeyPress(Keys.PageUp) || input.IsNewKeyPress(Keys.Down) || input.IsNewKeyPress(Keys.Up) || input.IsNewKeyPress(Keys.Left) || input.IsNewKeyPress(Keys.Right) || input.IsNewKeyPress(Keys.Add) || input.IsNewKeyPress(Keys.Subtract) || input.DeltaMouseScrollWheelValue() != 0; } // Hoovered item changed if (HooveredItem != oldHooveredItem) { m_control.ShowToolTip(HooveredItem == null ? null : HooveredItem.ToolTip); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseOver); } return captured; }
public virtual void HandleUnhandledInput(MyGuiInput input, bool receivedFocusInThisUpdate) { // by calling this we are soure that no control handled input already if (m_windowIsMovable) { if (input.IsNewLeftMousePressed() && IsMouseOver()) { m_draged = true; m_mouseDragEntryPoint = new Vector2(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y); //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("drag"); } if (input.IsLeftMousePressed() && m_draged) { Vector2 newMousePoint = new Vector2(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y); Vector2 deltaPos = newMousePoint - m_mouseDragEntryPoint; //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall( deltaPos.ToString() ); m_mouseDragEntryPoint = newMousePoint; m_position += deltaPos; } if (input.IsNewLeftMouseReleased()) { m_draged = false; //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("undrag"); } } }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); //Assert(); if (captureInput == false) { if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true) && (m_supportListBoxMode == false && !m_isOpen) && m_scrollBarDragging == false) return true; // Make sure here, that whenever not in listbox mode, switch opened/closed state when clicked on combobobox //if ((IsMouseOver() == true) && (input.IsNewLeftMouseReleased() == true) && (m_supportListBoxMode == false) && m_scrollBarDragging == false) if (input.IsNewLeftMouseReleased() && !m_supportListBoxMode && !m_scrollBarDragging) { if (IsMouseOver() && !m_isOpen || IsMouseOverSelectedItem() && m_isOpen) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); SwitchComboboxMode(); captureInput = true; } } if ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter)) || (input.IsNewKeyPress(Keys.Space) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed())))) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if ((m_preselectedKeyboardIndex.HasValue) && (m_preselectedKeyboardIndex.Value < m_items.Count)) { if (m_isOpen == false) { SetScrollBarPositionByIndex(m_selected.Key); } else { SelectItemByKey(m_items[m_preselectedKeyboardIndex.Value].Key); } } // Close but capture focus for this update so parent screen don't receive this ENTER SwitchComboboxMode(); captureInput = true; } // In listbox mode, the list is always in opened state if (m_isOpen == true) { #region Handle mouse and scrollbar interaction if (m_showScrollBar == true && input.IsLeftMousePressed() == true) { // Handles mouse input of dragging the scrollbar up or down Vector2 position = GetDrawPosition(); MyRectangle2D openedArea = GetOpenedArea(); float minX = position.X + m_size.Value.X - m_scrollBarWidth; float maxX = position.X + m_size.Value.X; float minY = m_supportListBoxMode == false ? position.Y + m_size.Value.Y / 2.0f : position.Y - m_size.Value.Y / 2.0f; float maxY = minY + openedArea.Size.Y; // if we are already scrolling, the area used for scrollbar moving will be extended to whole screen if (m_scrollBarDragging) { minX = 0; maxX = 1; minY = 0; maxY = 1; } // In case mouse cursor is intersecting scrollbar area, start scroll bar dragging mode if ((MyGuiManager.MouseCursorPosition.X >= minX) && (MyGuiManager.MouseCursorPosition.X <= maxX) && (MyGuiManager.MouseCursorPosition.Y >= minY) && (MyGuiManager.MouseCursorPosition.Y <= maxY)) { // Are we over thee scroll bar handle? float P0 = m_scrollBarCurrentPosition.Value + (openedArea.LeftTop.Y); if (MyGuiManager.MouseCursorPosition.Y > P0 && MyGuiManager.MouseCursorPosition.Y < P0 + m_scrollBarHeight) { if (m_mousePositionReinit) { m_mouseOldPosition = MyGuiManager.MouseCursorPosition.Y; m_mousePositionReinit = false; } float mdeff = MyGuiManager.MouseCursorPosition.Y - m_mouseOldPosition; if (mdeff > float.Epsilon || mdeff < float.Epsilon) { SetScrollBarPosition(m_scrollBarCurrentNonadjustedPosition + mdeff); } m_mouseOldPosition = MyGuiManager.MouseCursorPosition.Y; } else { // If we are not over the scrollbar handle -> jump: float scrollPositionY = MyGuiManager.MouseCursorPosition.Y - (openedArea.LeftTop.Y) - m_scrollBarHeight / 2.0f; SetScrollBarPosition(scrollPositionY); } m_scrollBarDragging = true; } } #endregion // Reset mouse parameters after it was released now if (input.IsNewLeftMouseReleased()) { m_mouseOldPosition = MyGuiManager.MouseCursorPosition.Y; m_mousePositionReinit = true; } // Don't try close combobox if listbox mode is suported. if (m_supportListBoxMode == false) { // If ESC was pressed while combobox has keyboard focus and combobox was opened, then close combobox but don't send this ESC to parent screen // Or if user clicked outside of the combobox's area if (((hasKeyboardActiveControl == true) && (input.IsNewKeyPress(Keys.Escape) || input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J02))) || ((IsMouseOverOnOpenedArea() != true) && (IsMouseOver() != true) && (input.IsNewLeftMouseReleased() == true))) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); m_isOpen = false; } // Still capture focus, don't allow parent screen to receive this ESCAPE captureInput = true; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Mouse controling items in the combobox //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (m_scrollBarDragging == false) { #region Handle item that is under mouse cursor // Search for item that is under the mouse cursor m_preselectedMouseOverPrevious = m_preselectedMouseOver; m_preselectedMouseOver = null; // The following are used for controlling scroll window range int startIndex = 0; int endIndex = m_items.Count; float widthOffSet = 0f; if (m_showScrollBar == true) { if (m_supportSmoothScroll == true) { // Extend the display items range by 1(top and bottom) in smooth scrolling mode because of the scenario of partial rendering startIndex = Math.Max(0, m_displayItemsStartIndex - 1); endIndex = Math.Min(m_items.Count, endIndex + 1); } else { startIndex = m_displayItemsStartIndex; endIndex = m_displayItemsEndIndex; } widthOffSet = 0.025f; } for (int i = startIndex; i < endIndex; i++) { Vector2 position = GetOpenItemPosition(i - m_displayItemsStartIndex); MyRectangle2D openedArea = GetOpenedArea(); Vector2 min = new Vector2(position.X, Math.Max(openedArea.LeftTop.Y, position.Y)); Vector2 max = min + new Vector2(m_size.Value.X - widthOffSet, m_comboboxItemDeltaHeight); if ((MyGuiManager.MouseCursorPosition.X >= min.X) && (MyGuiManager.MouseCursorPosition.X <= max.X) && (MyGuiManager.MouseCursorPosition.Y >= min.Y) && (MyGuiManager.MouseCursorPosition.Y <= max.Y)) { m_preselectedMouseOver = m_items[i]; // Auto snap(scroll) current pre-selected/selected item to be fully visible if (m_supportSmoothScroll == true) { if (position.Y + 0.001f < openedArea.LeftTop.Y) { float scrollUpBy = m_scrollBarCurrentPosition.Value; scrollUpBy -= 0.001f; SetScrollBarPosition(scrollUpBy); } else if (position.Y + m_comboboxItemDeltaHeight - 0.001f > openedArea.LeftTop.Y + openedArea.Size.Y) { float scrollDownBy = m_scrollBarCurrentPosition.Value; scrollDownBy += 0.001f; SetScrollBarPosition(scrollDownBy); } } } } if (m_preselectedMouseOver != null && m_preselectedMouseOver != m_preselectedMouseOverPrevious) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseOver); } // To be used to check for mouse double click action m_doubleClickTimer += MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS; #endregion #region Selecting item in opened combobox area // Select item when user clicks on it if (input.IsNewLeftMouseReleased() == true && m_preselectedMouseOver != null) { // Checks for double click, only listbox mode supports this type of input if (m_supportListBoxMode == true && m_preselectedMouseOver.Key.Equals(m_selected.Key) == true && m_doubleClickTimer < DOUBLE_CLICK_DELAY) { if (OnSelectItemDoubleClick != null) OnSelectItemDoubleClick(); } m_doubleClickTimer = 0; //m_selected = m_preselectedMouseOver; SelectItemByKey(m_preselectedMouseOver.Key); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (m_supportListBoxMode == false) m_isOpen = false; // Still capture focus, don't allow parent screen to receive this CLICK captureInput = true; } #endregion #region Keyboard and scrollwheel controlling items in combobox if (hasKeyboardActiveControl == true || IsMouseOverOnOpenedArea()) { if (m_mouseWheelValueLast == null) m_mouseWheelValueLast = input.MouseScrollWheelValue(); if (input.MouseScrollWheelValue() < m_mouseWheelValueLast) { HandleItemMovement(true); captureInput = true; } else if (input.MouseScrollWheelValue() > m_mouseWheelValueLast) { HandleItemMovement(false); captureInput = true; } // Keyboard and mouse movement if (input.IsNewKeyPress(Keys.Down) || input.IsNewGamepadKeyDownPressed()) { HandleItemMovement(true); captureInput = true; } else if (input.IsNewKeyPress(Keys.Up) || input.IsNewGamepadKeyUpPressed()) { HandleItemMovement(false); captureInput = true; } else if (input.IsNewKeyPress(Keys.PageDown)) { HandleItemMovement(true, true); } else if (input.IsNewKeyPress(Keys.PageUp)) { HandleItemMovement(false, true); } else if (input.IsNewKeyPress(Keys.Home)) { HandleItemMovement(true, false, true); } else if (input.IsNewKeyPress(Keys.End)) { HandleItemMovement(false, false, true); } else if (input.IsNewKeyPress(Keys.Tab)) { // We want to close the combobox without selecting any item and forward TAB or SHIF+TAB to parent screen so it can navigate to next control if (m_supportListBoxMode == false && m_isOpen) SwitchComboboxMode(); captureInput = false; } m_mouseWheelValueLast = input.MouseScrollWheelValue(); } #endregion } else { // When finished scrollbar dragging, set it to false and enable input capturing again if (input.IsNewLeftMouseReleased()) m_scrollBarDragging = false; captureInput = true; } } } return captureInput; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { //If this control is not enable, do nothing if (!IsEnabled) { return(false); } bool isKeyPress = false; bool backwardSelectDirection = input.IsKeyPress(Keys.LeftShift) || input.IsKeyPress(Keys.RightShift); int deltaWheelPos = input.PreviousMouseScrollWheelValue() - input.MouseScrollWheelValue(); if (deltaWheelPos != 0) // determine just direction { deltaWheelPos /= Math.Abs(deltaWheelPos); } if (input.IsNewGameControlPressed(MyGameControlEnums.SELECT_AMMO_BULLET)) { isKeyPress = true; m_selectedGroup = MyMwcObjectBuilder_AmmoGroupEnum.Bullet; } if (input.IsNewGameControlPressed(MyGameControlEnums.SELECT_AMMO_MISSILE)) { isKeyPress = true; m_selectedGroup = MyMwcObjectBuilder_AmmoGroupEnum.Missile; } if (input.IsNewGameControlPressed(MyGameControlEnums.SELECT_AMMO_CANNON)) { isKeyPress = true; m_selectedGroup = MyMwcObjectBuilder_AmmoGroupEnum.Cannon; } if (input.IsNewGameControlPressed(MyGameControlEnums.SELECT_AMMO_UNIVERSAL_LAUNCHER_FRONT)) { isKeyPress = true; m_selectedGroup = MyMwcObjectBuilder_AmmoGroupEnum.UniversalLauncherFront; } if (input.IsNewGameControlPressed(MyGameControlEnums.SELECT_AMMO_UNIVERSAL_LAUNCHER_BACK)) { isKeyPress = true; m_selectedGroup = MyMwcObjectBuilder_AmmoGroupEnum.UniversalLauncherBack; } // in case of wheel direction modify flags to run correct code if (deltaWheelPos > 0 && Visible && IsEnabled) { isKeyPress = true; backwardSelectDirection = false; } // in case of wheel direction modify flags to run correct code if (deltaWheelPos < 0 && Visible && IsEnabled) { isKeyPress = true; backwardSelectDirection = true; } if (isKeyPress) { if (Visible == false) { //I am here when the menu opens LoadAmmoFromShip(); //If player change fire commands during game play, we need to show actual buttons names. //ReloadControlText(); MyGuiSmallShipHelperAmmo.ResetDescription(); } else { if (m_selectedGroup == m_selectedGroupLast) { // if (!MyFakes.MW25D) { if (!backwardSelectDirection) { m_selectedIndex++; } else { m_selectedIndex--; } } // else // m_selectedIndex = 0; } else { //I am here when category is changed LoadAmmoFromShip(); MyGuiSmallShipHelperAmmo.ResetDescription(); } if (m_selectedIndex >= m_ammoTypesAmounts.Count) { m_selectedIndex = 0; } if (m_selectedIndex < 0) { m_selectedIndex = m_ammoTypesAmounts.Count - 1; } } Visible = true; m_selectedGroupLast = m_selectedGroup; if (m_selectedIndex < m_ammoTypesAmounts.Count && m_selectedIndex >= 0) { m_selectedAmmo = m_ammoTypesAmounts[m_selectedIndex].Type; } MyAudio.AddCue2D(MySoundCuesEnum.SfxHudWeaponScroll); } //Because I do not want the gun fired before I made the choice, the menu disappears after the release of key (not press) if (Visible) { if (!MySession.Is25DSector) { if (input.IsGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_SECONDARY) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Secondary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_THIRD) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Third, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_FOURTH) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Fourth, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_FIFTH) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Fifth, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsNewKeyPress(Keys.Escape)) { Visible = false; } } else { //MyFakes.MW25D if (input.IsGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_SECONDARY) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_THIRD) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_FOURTH) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsGameControlPressed(MyGameControlEnums.FIRE_FIFTH) && m_selectedAmmo != 0) { MySession.PlayerShip.Weapons.AmmoAssignments.AssignAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, m_selectedGroup, m_selectedAmmo); m_isPressLast = true; } if (input.IsNewKeyPress(Keys.Escape)) { Visible = false; } } for (int i = m_ammoTypesAmounts.Count - 1; i >= 0; i--) { int itemsPerColumn = 7; int orderX = (int)m_selectedGroup + i / itemsPerColumn; int orderY = i % itemsPerColumn; /* * Vector2 mousePos = MyGuiManager.MouseCursorPosition; * if (MyVideoModeManager.IsTripleHead() == true) * mousePos += new Vector2(-1, 0); * * if (MyGuiSmallShipHelpers.GetMyGuiSmallShipHelperAmmo(m_ammoTypesAmounts[i].Type).IsPointInMyArea(mousePos)) * { * } */ //if (MyGuiSmallShipHelpers.GetMyGuiSmallShipHelperAmmo(m_ammoTypesAmounts[i].Type).IsPointInMyArea(MyGuiManager.MouseCursorPosition)) MyGuiSmallShipHelperAmmo ammoHelper = MyGuiObjectBuilderHelpers.GetGuiHelper(MyMwcObjectBuilderTypeEnum.SmallShip_Ammo, (int)m_ammoTypesAmounts[i].Type) as MyGuiSmallShipHelperAmmo; if (ammoHelper.IsPointInMyArea(MyGuiManager.MouseCursorPosition)) { if (m_selectedIndex != i || m_selectedAmmo != m_ammoTypesAmounts[m_selectedIndex].Type) { MyAudio.AddCue2D(MySoundCuesEnum.SfxHudWeaponScroll); } m_selectedIndex = i; m_selectedAmmo = m_ammoTypesAmounts[m_selectedIndex].Type; } } //if (!MyFakes.MW25D) { if (m_isPressLast && !input.IsGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsGameControlPressed(MyGameControlEnums.FIRE_SECONDARY) && !input.IsGameControlPressed(MyGameControlEnums.FIRE_THIRD) && !input.IsGameControlPressed(MyGameControlEnums.FIRE_FOURTH) && !input.IsGameControlPressed(MyGameControlEnums.FIRE_FIFTH)) { //I am here when the menu closes m_isPressLast = false; Visible = false; MyAudio.AddCue2D(MySoundCuesEnum.SfxHudWeaponSelect); } } /* else * { * if (isKeyPress) * MyAudio.AddCue2D(MySoundCuesEnum.SfxHudWeaponSelect); * } */ } /* * if (MyFakes.MW25D) * { * return false; * } */ return(base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate)); }
public abstract bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate);
/// <summary> /// Use this to give the bot debug screen a reference to our input manager. Why? So that this screen /// can see the key presses that we're using to tweak the bot parameters. /// </summary> /// <param name="m_input"></param> internal void SetGuiInput(MyGuiInput m_input) { this.m_input = m_input; }
private bool HandleControlMoving(MyGuiInput input) { bool dragging = false; if (input.IsLeftMousePressed()) { // if we dragging control, then we set it new position by mouse if (m_draggingControl != null) { m_draggingControl.SetPosition(MyGuiManager.MouseCursorPosition - m_draggingControl.GetParent().GetPositionAbsolute() - m_draggingControlOffset); dragging = true; } // if we are not dragging control, then we try find it else { MyGuiControlBase controlToDrag = null; // first we try find control, which has mouse over controlToDrag = GetMouseOverControl(); // if there is no control which has mouse over, then we try find control, which is under mouse cursor (because some controls has no mouse over all time) if (controlToDrag == null) { controlToDrag = GetControlUnderMouseCursor(); } // if we found any contorl to drag, then we set it to dragging control if(controlToDrag != null) { m_draggingControl = controlToDrag; m_draggingControlOffset = MyGuiManager.MouseCursorPosition - m_draggingControl.GetParent().GetPositionAbsolute() - controlToDrag.GetPosition(); dragging = true; } } } else { m_draggingControl = null; if (input.IsNewLeftMouseReleased()) { dragging = true; } } return dragging; }
public virtual void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { // Here we can make some one-time initialization hidden in update bool isThisFirstHandleInput = !m_firstUpdateServed; if (m_firstUpdateServed == false && m_keyboardControlIndex == -1) //m_keyboardControlIndex could be set from constructor { // Move to first control that can accept it //Controls.HandleKeyboardActiveIndex(true); HandleKeyboardActiveIndex(true); // Never again call this update-initialization m_firstUpdateServed = true; } // if we are dragging some control, then we don't pass this focus to controls if (MyFakes.CONTROLS_MOVE_ENABLED && input.IsKeyPress(Keys.M)) { if (HandleControlMoving(input)) { return; } } if (MyModelsStatisticsConstants.GET_MODEL_STATISTICS_AUTOMATICALLY) { if (MyMinerGame.IsGameReady) { Models.MyModels.LogUsageInformation(); } } if (!HandleControlsInput(input, receivedFocusInThisUpdate)) { bool handled = false; // If input wasn't completely handled or captured by some control, only then we can handle screen's input if ((input.IsKeyPress(Keys.LeftShift) && (input.IsNewKeyPress(Keys.Tab))) || (input.IsNewKeyPress(Keys.Up)) || (input.IsNewGamepadKeyUpPressed())) { handled = HandleKeyboardActiveIndex(false); } else if ((input.IsNewKeyPress(Keys.Tab)) || (input.IsNewKeyPress(Keys.Down)) || (input.IsNewGamepadKeyDownPressed())) { handled = HandleKeyboardActiveIndex(true); } else if ((m_closeOnEsc == true) && ((input.IsNewKeyPress(Keys.Escape) || input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J02)))) { Canceling(); } else if ((OnEnterCallback != null) && (input.IsNewKeyPress(Keys.Enter))) { OnEnterCallback(); } // Scrolling down/up between controls using mouse scroll wheel //if (input.PreviousMouseScrollWheelValue() > input.MouseScrollWheelValue()) //{ // handled = HandleKeyboardActiveIndex(true); //} //else if (input.PreviousMouseScrollWheelValue() < input.MouseScrollWheelValue()) //{ // handled = HandleKeyboardActiveIndex(false); //} if (!handled) { HandleUnhandledInput(input, receivedFocusInThisUpdate); } } }
private bool HandleControlsInput(MyGuiInput input, bool receivedFocusInThisUpdate) { MyGuiControlBase inputHandledBySomeControl = null; if (m_lastHandlingControl != null && m_lastHandlingControl.Visible) { if (m_lastHandlingControl.HandleInput(input, m_controlsAll.IndexOf(m_lastHandlingControl) == m_keyboardControlIndex, m_controlsAll.IndexOf(m_lastHandlingControl) == m_keyboardControlIndexPrevious, receivedFocusInThisUpdate) == true) { inputHandledBySomeControl = m_lastHandlingControl; } } if (inputHandledBySomeControl == null && m_listboxDragAndDropHandlingNow != null) { if (m_listboxDragAndDropHandlingNow.HandleInput(input, m_controlsAll.IndexOf(m_listboxDragAndDropHandlingNow) == m_keyboardControlIndex, m_controlsAll.IndexOf(m_listboxDragAndDropHandlingNow) == m_keyboardControlIndexPrevious, receivedFocusInThisUpdate) == true) { inputHandledBySomeControl = m_listboxDragAndDropHandlingNow; } } if (inputHandledBySomeControl == null && m_comboboxHandlingNow != null) { if (m_comboboxHandlingNow.HandleInput(input, m_controlsAll.IndexOf(m_comboboxHandlingNow) == m_keyboardControlIndex, m_controlsAll.IndexOf(m_comboboxHandlingNow) == m_keyboardControlIndexPrevious, receivedFocusInThisUpdate) == true) { inputHandledBySomeControl = m_comboboxHandlingNow; } } // If opened combobox didn't capture the input, we will try to handle it in remaining controls if (inputHandledBySomeControl == null) { for (int i = 0; i < m_controlsAll.Count; i++) { MyGuiControlBase control = m_controlsAll[i]; if (control != m_comboboxHandlingNow && control != m_listboxDragAndDropHandlingNow && control.Visible) { if (control.HandleInput(input, i == m_keyboardControlIndex, i == m_keyboardControlIndexPrevious, receivedFocusInThisUpdate) == true) { inputHandledBySomeControl = control; break; } } } } m_keyboardControlIndexPrevious = m_keyboardControlIndex; if (inputHandledBySomeControl != null) { m_keyboardControlIndex = m_controlsAll.IndexOf(inputHandledBySomeControl); m_keyboardControlIndexPrevious = m_keyboardControlIndex; // We need to reset it, otherwise we will hear two mouseover sounds!!! } m_lastHandlingControl = inputHandledBySomeControl; return inputHandledBySomeControl != null; }
public bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { var oldHooveredItem = HooveredItem; HooveredItem = null; bool captured = m_body.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate) || m_vScrollbar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate) || m_hScrollbar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (hasKeyboardActiveControl) { if (FocusedItem == null && m_body.GetItemCount() > 0 && (input.IsNewKeyPress(Keys.Up) || input.IsNewKeyPress(Keys.Down) || input.IsNewKeyPress(Keys.Left) || input.IsNewKeyPress(Keys.Right) || input.DeltaMouseScrollWheelValue() != 0)) { FocusItem(m_body[0]); } else if (FocusedItem != null) { if (input.IsNewKeyPress(Keys.Down) || (input.DeltaMouseScrollWheelValue() < 0 && Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y))) { FocusItem(NextVisible(m_body, FocusedItem)); } if (input.IsNewKeyPress(Keys.Up) || (input.DeltaMouseScrollWheelValue() > 0 && Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y))) { FocusItem(PrevVisible(m_body, FocusedItem)); } if (input.IsNewKeyPress(Keys.Right)) { if (FocusedItem.GetItemCount() > 0) { if (!FocusedItem.IsExpanded) { FocusedItem.IsExpanded = true; } else { var next = NextVisible(FocusedItem, FocusedItem); FocusItem(next); } } } if (input.IsNewKeyPress(Keys.Left)) { if (FocusedItem.GetItemCount() > 0 && FocusedItem.IsExpanded) { FocusedItem.IsExpanded = false; } else if (FocusedItem.Parent is MyTreeViewItem) { FocusItem(FocusedItem.Parent as MyTreeViewItem); } } if (FocusedItem.GetItemCount() > 0) { if (input.IsNewKeyPress(Keys.Add)) { FocusedItem.IsExpanded = true; } if (input.IsNewKeyPress(Keys.Subtract)) { FocusedItem.IsExpanded = false; } } } if (input.IsNewKeyPress(Keys.PageDown)) { m_vScrollbar.PageDown(); } if (input.IsNewKeyPress(Keys.PageUp)) { m_vScrollbar.PageUp(); } captured = captured || input.IsNewKeyPress(Keys.PageDown) || input.IsNewKeyPress(Keys.PageUp) || input.IsNewKeyPress(Keys.Down) || input.IsNewKeyPress(Keys.Up) || input.IsNewKeyPress(Keys.Left) || input.IsNewKeyPress(Keys.Right) || input.IsNewKeyPress(Keys.Add) || input.IsNewKeyPress(Keys.Subtract) || input.DeltaMouseScrollWheelValue() != 0; } // Hoovered item changed if (HooveredItem != oldHooveredItem) { m_control.ShowToolTip(HooveredItem == null ? null : HooveredItem.ToolTip); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseOver); } return(captured); }
void HandleMouseWheelScroll(MyGuiInput input, ref bool captureInput) { // MouseWheel movement int deltaMouseScrollValue = input.DeltaMouseScrollWheelValue(); // MouseWheel scroll with scrollbar if (m_verticalScrollBar != null) { bool rowsOffsetChanged = false; if (deltaMouseScrollValue < 0) { m_rowsOffset = Math.Min( m_rowsOffset + 1, Math.Max(m_rows.Count - m_displayRowsCount, 0)); rowsOffsetChanged = true; } else if (deltaMouseScrollValue > 0) { m_rowsOffset = Math.Max(m_rowsOffset - 1, 0); rowsOffsetChanged = true; } if (rowsOffsetChanged) { SetScrollValueByOffset(m_verticalScrollBar, m_rowsOffset, m_displayRowsCount); captureInput = true; } } else // MouseWheel movement { if (deltaMouseScrollValue < 0) { //this.MovePreselected(true, false, true); MovePreselected(true, true); captureInput = true; } else if (deltaMouseScrollValue > 0) { //this.MovePreselected(false, false, true); MovePreselected(false, true); captureInput = true; } } }
public bool HandleInputEx(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { if (!Visible) { return false; } bool captured = false; // Hoover item if mouse cursor is inside its area if (TreeView.Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y) && MyGUIHelper.Contains(m_currentOrigin, m_currentSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { TreeView.HooveredItem = this; } if (Enabled && DragDrop != null) { captured = DragDrop.HandleInput(this, input); } // Single click - expand or focus item if (input.IsNewLeftMouseReleased()) { if (GetItemCount() > 0 && MyGUIHelper.Contains(m_currentOrigin + GetExpandIconPosition(), m_expandIconSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { IsExpanded = !IsExpanded; captured = true; MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } else if (TreeView.HooveredItem == this) { TreeView.FocusItem(this); captured = true; MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } } // Double click - launch Action event if (Enabled && /*!captured && */input.IsNewLeftMouseDoubleClick() && TreeView.HooveredItem == this) { if (Action != null) { DoAction(); } else if (GetItemCount() > 0) { IsExpanded = !IsExpanded; } captured = true; } // Right click - launch RightClick event if (/*!captured && */input.IsNewRightMousePressed() && TreeView.HooveredItem == this) { if (RightClick != null) { RightClick(this, EventArgs.Empty); } captured = true; MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } return captured; }
private bool HandleInput(MyGuiInput input) { bool captureInput = false; if (IsActive()) { // handling left mouse pressed drag and drop if (m_currentDropHandleType.Value == MyDropHandleType.LeftMousePressed) { // still dragging if (input.IsLeftMousePressed()) { captureInput = true; } // dropping else { HandleDropingItem(); } } // handling left mouse click drag and drop else if (m_currentDropHandleType.Value == MyDropHandleType.LeftMouseClick) { if (input.IsNewLeftMousePressed()) { HandleDropingItem(); captureInput = true; } } } return captureInput; }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (MyGuiInput.ENABLE_DEVELOPER_KEYS) { if (input.IsNewKeyPress(Keys.C) && input.IsAnyCtrlKeyPressed()) { CopySector(); } if (input.IsNewKeyPress(Keys.V) && input.IsAnyCtrlKeyPressed()) { PasteSector(); } } if (MyFakes.DRAW_FACTION_AREAS_IN_SOLAR_MAP) { MySolarMapAreaInput.HandleInput(m_solarMapRender, input, receivedFocusInThisUpdate); } float rollIndicator = input.GetRoll(); Vector2 rotationIndicator = Vector2.Zero; if (input.IsNewRightMousePressed() && MyVideoModeManager.IsHardwareCursorUsed()) { m_oldRotationIndicator = input.GetRotation(); } if (input.IsRightMousePressed()) { if (MyVideoModeManager.IsHardwareCursorUsed()) { rotationIndicator = m_oldRotationIndicator - input.GetRotation(); m_oldRotationIndicator = input.GetRotation(); } else { rotationIndicator = input.GetRotation(); } } Vector3 moveIndicator = input.GetPositionDelta(); if (input.IsKeyPress(Keys.Left)) { moveIndicator.X = -1; } if (input.IsKeyPress(Keys.Right)) { moveIndicator.X = 1; } if (input.IsKeyPress(Keys.Up)) { moveIndicator.Z = -1; } if (input.IsKeyPress(Keys.Down)) { moveIndicator.Z = 1; } m_camera.Zoom(input.DeltaMouseScrollWheelValue()); m_camera.MoveAndRotate(moveIndicator, rotationIndicator, rollIndicator, 1); bool sectorChanged = false; if (m_lastSector != m_camera.TargetSector) { sectorChanged = true; m_lastSector = m_camera.TargetSector; } MySolarSystemMapNavigationMark navigationMarkUnderMouse = GetNearestNavigationMarkUnderMouseCursor(); const float maxHeightForEnter = MySolarSystemMapCamera.SECTOR_SIZE_GAMEUNITS * 16; if (sectorChanged) // we have moved camera so deselect sector { m_selectedSector = null; } // tool tips if (m_lastNavigationMarkUnderMouse != navigationMarkUnderMouse) { m_toolTip.ClearToolTips(); if (navigationMarkUnderMouse != null) { m_toolTip.AddToolTip(new StringBuilder(GetSectorName(navigationMarkUnderMouse))); if (!String.IsNullOrEmpty(navigationMarkUnderMouse.Description)) { m_toolTip.AddToolTip(new StringBuilder(navigationMarkUnderMouse.Description), Color.LightGray); } m_toolTip.AddToolTip(new StringBuilder(navigationMarkUnderMouse.Sector.ToString()), Color.LightGray); } m_lastNavigationMarkUnderMouse = navigationMarkUnderMouse; } if (navigationMarkUnderMouse != null) { MyGuiManager.SetMouseCursorTexture(MyGuiManager.GetMouseCursorHandTexture()); if (input.IsNewLeftMousePressed() && !m_travelButton.IsMouseOver()) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (m_selectedNavigationMark != null) { m_selectedNavigationMark.Highlight = false; } m_selectedNavigationMark = navigationMarkUnderMouse; m_selectedNavigationMark.Highlight = true; sectorChanged = true; m_slectionLocked = true; m_travelButton.Visible = false; } if (input.IsNewLeftMouseDoubleClick()) { TravelToSector(navigationMarkUnderMouse.Sector, navigationMarkUnderMouse.MissionID); } } else if (m_camera.CameraDistance < maxHeightForEnter && !m_slectionLocked) { if (MyGuiScreenGamePlay.CanTravelToSector(m_camera.TargetSector)) { //MyGuiManager.SetMouseCursorTexture(MyGuiManager.GetMouseCursorHandTexture()); if (m_selectedNavigationMark != null) { m_selectedNavigationMark.Highlight = false; } var navigationMarkUnderCamera = GetNavigationMarkUnderCamera(); if (navigationMarkUnderCamera != null && navigationMarkUnderCamera.Sector == m_camera.TargetSector) { m_selectedNavigationMark = navigationMarkUnderCamera; } else { m_selectedNavigationMark = new MySolarSystemMapNavigationMark(m_camera.TargetSector, ""); m_travelButton.Visible = false; } } else { m_selectedNavigationMark = null; } } else if (input.IsNewLeftMousePressed()) { if (m_selectedNavigationMark != null) { m_selectedNavigationMark.Highlight = false; } if (!m_travelButton.IsMouseOver()) { m_selectedNavigationMark = null; } m_slectionLocked = false; } else if (sectorChanged && m_camera.CameraDistance > maxHeightForEnter && !m_slectionLocked) { m_selectedNavigationMark = null; } else { MyGuiManager.SetMouseCursorTexture(MyGuiManager.GetMouseCursorArrowTexture()); } if (m_selectedNavigationMark != null) { if (!m_travelButton.Visible) { m_travelButton.Text.Clear(); string text = GetSectorName(m_selectedNavigationMark); if (text.Length > 21) { text = text.Substring(0, 20); text += "…"; } m_travelButton.Text.Append(MyTextsWrapper.GetFormatString(MyTextsWrapperEnum.TravelTo, text)); // float width = MyGuiManager.GetNormalizedSize( MyGuiManager.GetFontMinerWarsBlue(), m_travelButton.Text, 1).X + 0.05f; // m_travelButton.SetSize(new Vector2(width, MyGuiConstants.BACK_BUTTON_SIZE.Y)); m_travelButton.Visible = true; } } else { m_travelButton.Visible = false; } }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { return(Visible && base.HandleInput(input, false, false, receivedFocusInThisUpdate)); }
public void HandleInput(MyGuiInput input) { if (!m_bHandleInput) { return; } Vector2 currPos = MyGuiManager.MouseCursorPosition;// new MyPoint(input.GetMouseX(), input.GetMouseY()); if (currPos == m_lastPos && MyConfig.EditorUseCameraCrosshair == false) { return; } m_lastPos = currPos; MyEntity entity = GetIntersectedEntity(); if (entity == null && m_mouseOverEntity != null) { //@ TurnOff highlightning HighlightEntity(m_mouseOverEntity, false); return; } entity = MySelectionTool.GetSelectableEntity(entity); //this needs to be tweaked //@ entity is selected do not highlight! foreach (MyEntity sel in MyEditorGizmo.SelectedEntities) { if (sel == entity) { return; } } //@ filter - if editor is in mode EditPrefabContainer (so it's not allowed to select other entity outside container) //@ i do not allow highlight entity outside of prefab container //@ - when editor ingamemode - dont allow to select/mouseover anything except my own container or entities in it MyPrefabContainer container = MyEditor.Static.GetEditedPrefabContainer(); if (container != null && entity != null) { if (container.IsEntityFromContainer(entity) == false) { BoundingSphere sphere = entity.WorldVolume; if (container.GetIntersectionWithMaximumBoundingBox(ref sphere) == false) { return; } } } if (entity == null) { //@ TurnOff highlightning HighlightEntity(m_mouseOverEntity, false); return; } if (entity != m_mouseOverEntity) { if (m_mouseOverEntity != null) { HighlightEntity(m_mouseOverEntity, false); } HighlightEntity(entity, true); } }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captured = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); return(captured); }
public static bool HandleInput(MyGuiInput input) { return(m_screenNotifications[(int)GetCurrentScreen()].HandleInput(input)); }
//public static event OnVoxelShapeSizeChanged OnVoxelShapeSize; //public static event OnVoxelShapeDistanceChanged OnVoxelShapeDistance; public static void HandleInput(MyGuiInput input) { // exit voxel hand using this key if (input.IsEditorControlNewPressed(MyEditorControlEnums.VOXEL_HAND)) { SwitchEnabled(); } if (m_Enabled == false || !IsAnyEditorActive()) { return; } m_applyToVoxelMap = null; //here possible change if ((input.IsEditorControlNewPressed(MyEditorControlEnums.PRIMARY_ACTION_KEY) || input.IsAnyShiftKeyPressed() && input.IsEditorControlPressed(MyEditorControlEnums.PRIMARY_ACTION_KEY)) && (m_timeFromLastShaping >= MyVoxelConstants.VOXEL_HAND_SHAPING_INTERVAL || MyFakes.RAPID_VOXEL_HAND_SHAPING_ENABLED || MyFakes.MWBUILDER)) { m_timeFromLastShaping = 0; if (DetachedVoxelHand != null && !input.IsKeyPress(Keys.Space)) { return; } MyVoxelMap voxelMap = null; if (VoxelHandShape is MyVoxelHandSphere) { MyVoxelHandSphere sphere = (MyVoxelHandSphere)VoxelHandShape; BoundingSphere vol = sphere.WorldVolume; voxelMap = MyVoxelMaps.GetIntersectionWithSphere(ref vol, SelectedVoxelMap); } else if (VoxelHandShape is MyVoxelHandBox) { MyVoxelHandBox box = (MyVoxelHandBox)VoxelHandShape; BoundingBox localBoundingBox = box.GetLocalBoundingBox(); Vector3 boxWorldPosition = box.GetPosition(); voxelMap = MyVoxelMaps.GetIntersectionWithBox(ref localBoundingBox, ref boxWorldPosition, SelectedVoxelMap); } else if (VoxelHandShape is MyVoxelHandCuboid) { MyVoxelHandCuboid cuboid = (MyVoxelHandCuboid)VoxelHandShape; BoundingBox localBoundingBox = cuboid.GetLocalBoundingBox(); Vector3 boxWorldPosition = cuboid.GetPosition(); voxelMap = MyVoxelMaps.GetIntersectionWithBox(ref localBoundingBox, ref boxWorldPosition, SelectedVoxelMap); } else if (VoxelHandShape is MyVoxelHandCylinder) { MyVoxelHandCylinder cylinder = (MyVoxelHandCylinder)VoxelHandShape; BoundingBox localBoundingBox = cylinder.GetLocalBoundingBox(); Vector3 boxWorldPosition = cylinder.GetPosition(); voxelMap = MyVoxelMaps.GetIntersectionWithBox(ref localBoundingBox, ref boxWorldPosition, SelectedVoxelMap); } else { System.Diagnostics.Debug.Assert(false); } if (voxelMap != null) { m_applyToVoxelMap = voxelMap; } } //////////////////////////////////////////////////////////////////////////////////////////////////////////// // Change size of asteroid tool from camera //////////////////////////////////////////////////////////////////////////////////////////////////////////// /* * if (input.IsAnyShiftKeyPressed()) * { * if (input.PreviousMouseScrollWheelValue() > input.MouseScrollWheelValue()) * { * SetVoxelSize(MyEditorVoxelHand.VoxelHandShape.GetShapeSize() - MyVoxelConstants.VOXEL_HAND_SIZE_STEP); * } * else if (input.PreviousMouseScrollWheelValue() < input.MouseScrollWheelValue()) * { * SetVoxelSize(MyEditorVoxelHand.VoxelHandShape.GetShapeSize() + MyVoxelConstants.VOXEL_HAND_SIZE_STEP); * } * * } * * //////////////////////////////////////////////////////////////////////////////////////////////////////////// * // Change distance of asteroid tool from camera * //////////////////////////////////////////////////////////////////////////////////////////////////////////// * * if (input.IsAnyControlPress()) * { * if (input.PreviousMouseScrollWheelValue() > input.MouseScrollWheelValue()) * { * SetShapeDistance(GetShapeDistance() - MyVoxelConstants.VOXEL_HAND_DISTANCE_STEP); * * } * else if (input.PreviousMouseScrollWheelValue() < input.MouseScrollWheelValue()) * { * SetShapeDistance(GetShapeDistance() + MyVoxelConstants.VOXEL_HAND_DISTANCE_STEP); * } * } */ }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { if (!Enabled) return false; bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if (((IsMouseOver() == true) && input.IsNewLeftMousePressed() ) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { UserCheck(); ret = true; } } return ret; }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if (((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)))))) { if (!Selected) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); Selected = true; ret = true; } } } return ret; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { if (MouseEnter != null|| MouseLeave != null) { bool isMouseOver = CheckMouseOver(); if (isMouseOver != lastIsMouseOver) { if (isMouseOver) { if (MouseEnter != null) { MouseEnter(this, EventArgs.Empty); } } else { if (MouseLeave != null) { MouseLeave(this, EventArgs.Empty); } } } lastIsMouseOver = isMouseOver; } if (Click != null) { if (((CheckMouseOver() == true) && input.IsNewLeftMousePressed()) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { Click(this, EventArgs.Empty); } } } return ret; }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (input.IsNewKeyPress(Keys.Escape)) { Canceling(); } // Do nothing if base.HandleInput closing this screen right now if (m_state == MyGuiScreenState.CLOSING || m_state == MyGuiScreenState.HIDING) { return; } if (m_deviceType == MyGuiInputDeviceEnum.Keyboard) { List <Toolkit.Input.Keys> pressedKeys = new List <Toolkit.Input.Keys>(); input.GetListOfPressedKeys(pressedKeys); // don't assign keys that were pressed when we arrived in the menu foreach (var key in pressedKeys) { if (!m_oldPressedKeys.Contains(key)) { if (key == Keys.Control) { continue; //there is always LeftControl or RightControl pressed with this } if (key == Keys.Shift) { continue; //there is always LeftShift or RightShift pressed with this } MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (!MyGuiInput.IsKeyValid((Keys)key)) { ShowControlIsNotValidMessageBox(); break; } MyControl ctrl = input.GetControl((Keys)key, m_control.GetGameControlTypeEnum()); if (ctrl != null) { if (ctrl.Equals(m_control)) { CloseScreen(); return; } ShowControlIsAlreadyAssigned(ctrl); break; } m_control.SetControl((Keys)key); m_buttonsDictionary[m_control].SetText(new StringBuilder(m_control.GetControlButtonName(MyGuiInputDeviceEnum.Keyboard))); CloseScreen(); return; } } m_oldPressedKeys = pressedKeys; } else if (m_deviceType == MyGuiInputDeviceEnum.Mouse) { var pressedMouseButtons = new List <MyMouseButtonsEnum>(); input.GetListOfPressedMouseButtons(pressedMouseButtons); // don't assign buttons that were pressed when we arrived in the menu foreach (var button in pressedMouseButtons) { if (!m_oldPressedMouseButtons.Contains(button)) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (!MyGuiInput.IsMouseButtonValid(button)) { ShowControlIsNotValidMessageBox(); break; } MyControl ctrl = input.GetControl(button, m_control.GetGameControlTypeEnum()); if (ctrl != null) { if (ctrl.Equals(m_control)) { CloseScreen(); return; } ShowControlIsAlreadyAssigned(ctrl); break; } m_control.SetControl(button); m_buttonsDictionary[m_control].SetText(new StringBuilder(m_control.GetControlButtonName(MyGuiInputDeviceEnum.Mouse))); CloseScreen(); return; } } m_oldPressedMouseButtons = pressedMouseButtons; } else if (m_deviceType == MyGuiInputDeviceEnum.Joystick) { var pressedJoystickButtons = new List <MyJoystickButtonsEnum>(); input.GetListOfPressedJoystickButtons(pressedJoystickButtons); // don't assign buttons that were pressed when we arrived in the menu foreach (var button in pressedJoystickButtons) { if (!m_oldPressedJoystickButtons.Contains(button)) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (!MyGuiInput.IsJoystickButtonValid(button)) { ShowControlIsNotValidMessageBox(); break; } MyControl ctrl = input.GetControl(button, m_control.GetGameControlTypeEnum()); if (ctrl != null) { if (ctrl.Equals(m_control)) { CloseScreen(); return; } ShowControlIsAlreadyAssigned(ctrl); break; } m_control.SetControl(button); m_buttonsDictionary[m_control].SetText(new StringBuilder(m_control.GetControlButtonName(MyGuiInputDeviceEnum.Joystick))); CloseScreen(); return; } } m_oldPressedJoystickButtons = pressedJoystickButtons; } else if (m_deviceType == MyGuiInputDeviceEnum.JoystickAxis) { var pressedJoystickAxes = new List <MyJoystickAxesEnum>(); input.GetListOfPressedJoystickAxes(pressedJoystickAxes); // don't assign axes that were pressed when we arrived in the menu foreach (var axis in pressedJoystickAxes) { if (!m_oldPressedJoystickAxes.Contains(axis)) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (!MyGuiInput.IsJoystickAxisValid(axis)) { ShowControlIsNotValidMessageBox(); break; } MyControl ctrl = input.GetControl(axis, m_control.GetGameControlTypeEnum()); if (ctrl != null) { if (ctrl.Equals(m_control)) { CloseScreen(); return; } ShowControlIsAlreadyAssigned(ctrl); break; } m_control.SetControl(axis); m_buttonsDictionary[m_control].SetText(new StringBuilder(m_control.GetControlButtonName(MyGuiInputDeviceEnum.JoystickAxis))); CloseScreen(); return; } } m_oldPressedJoystickAxes = pressedJoystickAxes; } }