예제 #1
0
        void Start()
        {
            _GridAdapter = new MyGridAdapter();

            // Need to initialize adapter after a few frames, so Unity will finish initializing its layout
            StartCoroutine(DelayedInit());
        }
예제 #2
0
        void Start()
        {
            _GridAdapter = new MyGridAdapter();

            gridParams.deleteButton.onClick.AddListener(DeleteSelectedItems);
            gridParams.cancelButton.onClick.AddListener(() => _GridAdapter.SelectionMode = false);

            // Need to initialize adapter after a few frames, so Unity will finish initializing its layout
            StartCoroutine(DelayedInit());
        }