void Start() { _GridAdapter = new MyGridAdapter(); // Need to initialize adapter after a few frames, so Unity will finish initializing its layout StartCoroutine(DelayedInit()); }
void Start() { _GridAdapter = new MyGridAdapter(); gridParams.deleteButton.onClick.AddListener(DeleteSelectedItems); gridParams.cancelButton.onClick.AddListener(() => _GridAdapter.SelectionMode = false); // Need to initialize adapter after a few frames, so Unity will finish initializing its layout StartCoroutine(DelayedInit()); }