public override void Execute() { // shares kernels with GridWorld, so the parameter taleObstacle is not needed MyGraphicsPrototype taleEmpty = Owner.m_tale_empty; MyGraphicsPrototype taleObstacle = Owner.m_tale_o; m_drawTalesKernel.SetupExecution(Owner.VISIBLE_WIDTH * Owner.VISIBLE_HEIGHT); m_drawTalesKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, Owner.MapTales, Owner.SX, Owner.SY, taleEmpty.Bitmap, taleObstacle.Bitmap, taleEmpty.PixelSize); MyGraphicsPrototype toDraw; int2 pos; for (int i = 0; i < Owner.m_currentState.Length; i++) { pos = ToPixelCoords(i); toDraw = Owner.m_allGraphicsPrototypes[Owner.m_currentState[i]]; m_drawFreeObjKernel.SetupExecution(toDraw.PixelSize.x * toDraw.PixelSize.y); m_drawFreeObjKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, toDraw.Bitmap, pos, toDraw.PixelSize); } }
public override void Execute() { // draw the visible area of the map (empty and obstacle tales) MyGraphicsPrototype taleEmpty = Owner.m_tale_empty_g; MyGraphicsPrototype taleObstacle = Owner.m_tale_obstacle_g; m_drawTalesKernel.SetupExecution(Owner.VISIBLE_WIDTH * Owner.VISIBLE_HEIGHT); m_drawTalesKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, Owner.MapTales, Owner.World.GetWidth(), Owner.World.GetHeight(), taleEmpty.Bitmap, taleObstacle.Bitmap, taleEmpty.PixelSize); // draw static objects MyStaticObject[] objects = Owner.World.GetStaticObjects(); for (int i = 0; i < objects.Length; i++) { MyStaticObject o = objects[i]; m_drawObjKernel.SetupExecution(o.Graphics.PixelSize.x * o.Graphics.PixelSize.y); m_drawObjKernel.Run(Owner.Visual, Owner.RES, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, o.Graphics.Bitmap, o.GetPosition(), o.Graphics.PixelSize); } // draw the agent MyMovingObject agent = Owner.World.GetAgent(); MyGraphicsPrototype agent_g = agent.Graphics; m_agentPosition.x = agent.GetPosition().x *Owner.RES; m_agentPosition.y = (agent.GetPosition().y + 1) * Owner.RES - 1; if (!Owner.ShowInEgocentricView) { this.DrawEgocentric(); } if (Owner.UpdateTask.ContinuousMovement && Owner.m_performingMovement) { switch (Owner.LastAction) { case AGENT_ACTIONS.LEFT: { m_agentPosition.x += Owner.m_movementCooldown; break; } case AGENT_ACTIONS.RIGHT: { m_agentPosition.x -= Owner.m_movementCooldown; break; } case AGENT_ACTIONS.UP: { m_agentPosition.y -= Owner.m_movementCooldown; break; } case AGENT_ACTIONS.DOWN: { m_agentPosition.y += Owner.m_movementCooldown; break; } } m_drawFreeObjKernel.SetupExecution(agent_g.PixelSize.x * agent_g.PixelSize.y); m_drawFreeObjKernel.Run(Owner.Visual, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, agent_g.Bitmap, m_agentPosition, agent_g.PixelSize); } else { m_drawObjKernel.SetupExecution(agent_g.PixelSize.x * agent_g.PixelSize.y); m_drawObjKernel.Run(Owner.Visual, Owner.RES, Owner.VISIBLE_WIDTH, Owner.VISIBLE_HEIGHT, agent_g.Bitmap, agent.GetPosition(), agent_g.PixelSize); } if (Owner.ShowInEgocentricView) { this.DrawEgocentric(); } }
public override void Execute() { // load bitmaps and pas them to the game objects int offset = 0; CudaDeviceVariable <float> devBitmaps = Owner.Bitmaps.GetDevice(Owner); Bitmap bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "taleObstacle.png"]; Owner.m_tale_obstacle_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "taleEmpty.png"]; Owner.m_tale_empty_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "agent.png"]; Owner.m_agent_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "doorOpened.png"]; MyGraphicsPrototype doorOpened_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "doorClosed.png"]; MyGraphicsPrototype doorClosed_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "doorControl.png"]; MyGraphicsPrototype doorControl_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "doorControlOff.png"]; MyGraphicsPrototype doorControlOff_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "lightsControl.png"]; MyGraphicsPrototype lightsControl_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "lightsControlOff.png"]; MyGraphicsPrototype lightsControlOff_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "lightsOn.png"]; MyGraphicsPrototype lightsOn_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); bitmap = Owner.m_bitmapTable[Owner.TEXTURE_SET + "lightsOff.png"]; MyGraphicsPrototype lightsOff_g = new MyGraphicsPrototype() { PixelSize = new int2(bitmap.Width, bitmap.Height), Bitmap = devBitmaps.DevicePointer + devBitmaps.TypeSize * offset, }; offset += FillWithChannelFromBitmap(bitmap, 0, Owner.Bitmaps.Host, offset); // parse the map and instantiate all parts of the world Owner.World.registerGraphics( Owner.m_tale_empty_g, Owner.m_tale_obstacle_g, Owner.m_agent_g, doorOpened_g, doorClosed_g, doorControl_g, doorControlOff_g, lightsControl_g, lightsControlOff_g, lightsOff_g, lightsOn_g); Owner.AgentPosX.Host[0] = Owner.World.GetAgent().GetPosition().x; Owner.AgentPosY.Host[0] = Owner.World.GetAgent().GetPosition().y; Owner.AgentPosX.SafeCopyToDevice(); Owner.AgentPosY.SafeCopyToDevice(); Owner.Bitmaps.SafeCopyToDevice(); Array.Copy(Owner.World.GetArray(), Owner.MapTales.Host, Owner.MapTales.Count); Owner.MapTales.SafeCopyToDevice(); Owner.PublishWorldSize(); }