void buyButton_OnClicked() { if (Faction.ComputeStockpileSpace() < MyGoods.ComputeSpace() + TheirTrades.ComputeSpace()) { GUI.ToolTipManager.Popup("Not enough stockpile space!"); return; } Buy(); }
void buyButton_OnClicked() { if (Faction.ComputeStockpileSpace() < MyGoods.ComputeSpace() + TheirTrades.ComputeSpace()) { World.ShowToolPopup("Not enough stockpile space!"); return; } Buy(); }