예제 #1
0
        public void VerifySendPathTo()
        {
            //
            // This calls each of the path functions, once, and verfies that it works.
            // Sink behavior is verified in more detail in the geometry unit tests.
            //
            CanvasDevice device = new CanvasDevice();

            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(device);

            pathBuilder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Alternate);
            pathBuilder.BeginFigure(0, 0);
            pathBuilder.AddLine(0, 0);
            pathBuilder.AddQuadraticBezier(new Vector2(), new Vector2());
            pathBuilder.AddCubicBezier(new Vector2(), new Vector2(), new Vector2());

            // D2D tries to be smart about degenerate arcs and redundant set segment options, and may sometimes actually
            // surpress them. Therefore, these calls use non-defaults.
            pathBuilder.AddArc(new Vector2 {
                X = 100, Y = 100
            }, 10, 10, 90, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            pathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.ForceUnstroked);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            CanvasGeometry pathGeometry = CanvasGeometry.CreatePath(pathBuilder);

            MyGeometryStreamReader myStreamReader = new MyGeometryStreamReader();

            pathGeometry.SendPathTo(myStreamReader);

            myStreamReader.Verify();
        }
예제 #2
0
        public void VerifySendPathTo()
        {
            //
            // This calls each of the path functions, once, and verfies that it works.
            // Sink behavior is verified in more detail in the geometry unit tests.
            //
            CanvasDevice device = new CanvasDevice();

            CanvasPathBuilder pathBuilder = new CanvasPathBuilder(device);
            pathBuilder.SetFilledRegionDetermination(CanvasFilledRegionDetermination.Alternate);
            pathBuilder.BeginFigure(0, 0);
            pathBuilder.AddLine(0, 0);
            pathBuilder.AddQuadraticBezier(new Vector2(), new Vector2());
            pathBuilder.AddCubicBezier(new Vector2(), new Vector2(), new Vector2());

            // D2D tries to be smart about degenerate arcs and redundant set segment options, and may sometimes actually
            // surpress them. Therefore, these calls use non-defaults.
            pathBuilder.AddArc(new Vector2 { X = 100, Y = 100 }, 10, 10, 90, CanvasSweepDirection.Clockwise, CanvasArcSize.Small);
            pathBuilder.SetSegmentOptions(CanvasFigureSegmentOptions.ForceUnstroked);

            pathBuilder.EndFigure(CanvasFigureLoop.Closed);

            CanvasGeometry pathGeometry = CanvasGeometry.CreatePath(pathBuilder);

            MyGeometryStreamReader myStreamReader = new MyGeometryStreamReader();
            pathGeometry.SendPathTo(myStreamReader);

            myStreamReader.Verify();
        }