void Start()
 {
     camRippleEffect      = Camera.main.GetComponent <RipplePostProcessor>();
     meshRenderer         = GetComponent <MeshRenderer>();
     maxHP                = hp;
     playerMaterial.color = new Color(1f, 1f, 1f, 1f);
     _myGameController    = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }
 void Start()
 {
     inimigoBasicoVida   = GetComponent <InimigoBasicoVida>();
     enemyAnimator       = GetComponent <Animator>();
     enemyRigidBody2D    = GetComponent <Rigidbody2D>();
     enemySpriteRenderer = GetComponent <SpriteRenderer>();
     StartCoroutine("Voltar");
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }
    void Start()
    {
        particulasEfeitos.Stop(true);
        spriteRenderer    = GetComponent <SpriteRenderer>();
        camRippleEffect   = Camera.main.GetComponent <RipplePostProcessor>();
        _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;

        mobColor = isBoss ? spriteRenderer.color : Color.white;
    }
 /////
 #endregion
 /////////
 #region Funções Unity
 void Start()
 {
     pulou1            = pulou2 = false;
     podePular         = true;
     playerBasicoVida  = GetComponent <PlayerBasicoVida>();
     playerRB2D        = GetComponent <Rigidbody2D>();
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
     _myGameController.playerTrasnform = this.transform;
     particulasDashSolo.Stop(true);
     particulasDashAr.Stop(true);
 }
예제 #5
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 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
예제 #6
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    // We can't set this in the inspector
    private void Start()
    {
        GameObject gameControllerObject = GameObject.FindWithTag("GameController");

        if (gameControllerObject != null)
        {
            gameController = gameControllerObject.GetComponent <MyGameController>();
        }
        if (gameControllerObject == null)
        {
            Debug.Log("Cannot find 'GameController' script");
        }
    }
    void Start()
    {
        ovelhaRB2D = GetComponent <Rigidbody2D>();
        estaLivre  = false;
        armatureComponent.animation.Play("Idle_S");
        armatureComponent.animation.timeScale = 0.24f;

        if (enfeite)
        {
            StartCoroutine("Animacao");
        }
        else
        {
            _myGameController             = FindObjectOfType(typeof(MyGameController)) as MyGameController;
            _myGameController.ovelhaLivre = false;
        }
    }
    void Start()
    {
        enemyAnimator       = GetComponent <Animator>();
        sliderJoint2        = GetComponent <SliderJoint2D>();
        tempMotor           = sliderJoint2.motor;
        enemySpriteRenderer = GetComponent <SpriteRenderer>();
        inimigoBasicoVida   = GetComponent <InimigoBasicoVida>();
        _myGameController   = FindObjectOfType(typeof(MyGameController)) as MyGameController;

        if (tempMotor.motorSpeed < 0)
        {
            dir = false;
        }
        else if (tempMotor.motorSpeed >= 0)
        {
            dir = true;
        }
    }
예제 #9
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    // Use this for initialization
    void Start()
    {
        Rigidbody2D                = GetComponent <Rigidbody2D>();
        animator                   = GetComponent <Animator>();
        playerCollider2D           = GetComponent <Collider2D>();
        floorLaddersColliders      = new Dictionary <int, Collider2D>();
        playerStartRaycastPosition = GameObject.FindGameObjectWithTag("Raycast").transform;
        myGameController           = GameObject.FindGameObjectWithTag("GameController").GetComponent <MyGameController>();

        resetCounter         = 0;
        playerEatedStartTime = 0;

        isPlayerDead          = false;
        playerDigSoundChanger = true;
        canDigSoundPlay       = true;
        isPlayerStartEated    = true;

        ResetAllPlayerStates();
    }
 void Start()
 {
     particulasEfeitos.Stop(true);
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
     camRippleEffect   = Camera.main.GetComponent <RipplePostProcessor>();
 }
 // Start is called before the first frame update
 void Start()
 {
     camRippleEffect   = Camera.main.GetComponent <RipplePostProcessor>();
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }
예제 #12
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 void Start()
 {
     particulasEfeitos.Stop(true);
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }
예제 #13
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 void Start()
 {
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }