void Start() { camRippleEffect = Camera.main.GetComponent <RipplePostProcessor>(); meshRenderer = GetComponent <MeshRenderer>(); maxHP = hp; playerMaterial.color = new Color(1f, 1f, 1f, 1f); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }
void Start() { inimigoBasicoVida = GetComponent <InimigoBasicoVida>(); enemyAnimator = GetComponent <Animator>(); enemyRigidBody2D = GetComponent <Rigidbody2D>(); enemySpriteRenderer = GetComponent <SpriteRenderer>(); StartCoroutine("Voltar"); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }
void Start() { particulasEfeitos.Stop(true); spriteRenderer = GetComponent <SpriteRenderer>(); camRippleEffect = Camera.main.GetComponent <RipplePostProcessor>(); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; mobColor = isBoss ? spriteRenderer.color : Color.white; }
///// #endregion ///////// #region Funções Unity void Start() { pulou1 = pulou2 = false; podePular = true; playerBasicoVida = GetComponent <PlayerBasicoVida>(); playerRB2D = GetComponent <Rigidbody2D>(); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; _myGameController.playerTrasnform = this.transform; particulasDashSolo.Stop(true); particulasDashAr.Stop(true); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
// We can't set this in the inspector private void Start() { GameObject gameControllerObject = GameObject.FindWithTag("GameController"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <MyGameController>(); } if (gameControllerObject == null) { Debug.Log("Cannot find 'GameController' script"); } }
void Start() { ovelhaRB2D = GetComponent <Rigidbody2D>(); estaLivre = false; armatureComponent.animation.Play("Idle_S"); armatureComponent.animation.timeScale = 0.24f; if (enfeite) { StartCoroutine("Animacao"); } else { _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; _myGameController.ovelhaLivre = false; } }
void Start() { enemyAnimator = GetComponent <Animator>(); sliderJoint2 = GetComponent <SliderJoint2D>(); tempMotor = sliderJoint2.motor; enemySpriteRenderer = GetComponent <SpriteRenderer>(); inimigoBasicoVida = GetComponent <InimigoBasicoVida>(); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; if (tempMotor.motorSpeed < 0) { dir = false; } else if (tempMotor.motorSpeed >= 0) { dir = true; } }
// Use this for initialization void Start() { Rigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); playerCollider2D = GetComponent <Collider2D>(); floorLaddersColliders = new Dictionary <int, Collider2D>(); playerStartRaycastPosition = GameObject.FindGameObjectWithTag("Raycast").transform; myGameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <MyGameController>(); resetCounter = 0; playerEatedStartTime = 0; isPlayerDead = false; playerDigSoundChanger = true; canDigSoundPlay = true; isPlayerStartEated = true; ResetAllPlayerStates(); }
void Start() { particulasEfeitos.Stop(true); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; camRippleEffect = Camera.main.GetComponent <RipplePostProcessor>(); }
// Start is called before the first frame update void Start() { camRippleEffect = Camera.main.GetComponent <RipplePostProcessor>(); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }
void Start() { particulasEfeitos.Stop(true); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }
void Start() { _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }