예제 #1
0
        protected override MyMwcObjectBuilder_Base GetObjectBuilderInternal(bool getExactCopy)
        {
            MyMwcObjectBuilder_PrefabKinematic objectBuilder   = base.GetObjectBuilderInternal(getExactCopy) as MyMwcObjectBuilder_PrefabKinematic;
            MyPrefabConfigurationKinematic     kinematicConfig = GetConfiguration() as MyPrefabConfigurationKinematic;

            for (int i = 0; i < kinematicConfig.KinematicParts.Count; i++)
            {
                // part is destroyed
                if (Parts[i] == null)
                {
                    objectBuilder.KinematicPartsHealth[i]    = 0f;
                    objectBuilder.KinematicPartsMaxHealth[i] = null;
                    objectBuilder.KinematicPartsEntityId[i]  = null; // Won't transfer
                }
                else
                {
                    objectBuilder.KinematicPartsHealth[i]    = Parts[i].Health;
                    objectBuilder.KinematicPartsMaxHealth[i] = Parts[i].GetMaxHealth();
                    objectBuilder.KinematicPartsEntityId[i]  = MyEntityIdentifier.ToNullableInt(Parts[i].EntityId);
                }
            }
            objectBuilder.UseProperties = UseProperties.GetObjectBuilder();

            return(objectBuilder);
        }
        void SendCheckpoint(NetConnection sendTo)
        {
            Log("SendCheckpoint");
            var checkpointEvent = new MyEventCheckpoint();

            checkpointEvent.Checkpoint = GetCheckpoint();

            Peers.NetworkClient.Send(ref checkpointEvent, sendTo, NetDeliveryMethod.ReliableOrdered, 0, 1024 * 1024);

            // Send missiles, cannon shots etc.
            m_entitiesToTransfer.Clear();
            MyEntities.FindEntities(AmmoEntitiesPredicate, m_entitiesToTransfer);
            foreach (var e in m_entitiesToTransfer)
            {
                var ammo = (MyAmmoBase)e;

                var weapon = MyGuiSmallShipHelpers.GetFirstWeaponType(ammo.AmmoType);
                if (!weapon.HasValue)
                {
                    continue;
                }

                MyEventShoot shootMsg = new MyEventShoot();
                shootMsg.Ammo               = ammo.AmmoType;
                shootMsg.Position           = new MyMwcPositionAndOrientation(ammo.WorldMatrix);
                shootMsg.ProjectileEntityId = MyEntityIdentifier.ToNullableInt(ammo.EntityId);
                shootMsg.ShooterEntityId    = (ammo.OwnerEntity != null && ammo.OwnerEntity.EntityId.HasValue) ? ammo.OwnerEntity.EntityId.Value.NumericValue : 0;
                shootMsg.TargetEntityId     = null;
                shootMsg.Weapon             = weapon.Value;
                Peers.NetworkClient.Send(ref shootMsg, sendTo, NetDeliveryMethod.ReliableOrdered, 0);
            }
        }
        public void Init(MyPrefabKinematic owner, MyPrefabConfigurationKinematicPart config, float openTime, float closeTime, MyModelsEnum modelEnum, Matrix open, Matrix close, MyMaterialType matType, MySoundCuesEnum?loopSound, MySoundCuesEnum?startSound, MySoundCuesEnum?endSound /*, MyGroupMask grpMask*/, float?health, float?maxHealth, bool activated)
        {
            m_needsUpdate = config.NeedsUpdate;
            m_openTime    = openTime * 1000;
            m_closeTime   = closeTime * 1000;
            m_radialState = MAX_RADIAL_STATE;// 0;
            m_config      = config;

            m_loopSoundCue  = loopSound;
            m_startSoundCue = startSound;
            m_endSoundCue   = endSound;

            m_openLocalPosition = open.Translation - close.Translation;

            m_looping = false;

            m_ownerKinematic = owner;
            m_lastUpdateTime = 0;

            MyMwcObjectBuilder_Base objbuilder = MyMwcObjectBuilder_Base.CreateNewObject(MyMwcObjectBuilderTypeEnum.PrefabKinematicPart, config.PrefabId);

            objbuilder.EntityId = MyEntityIdentifier.ToNullableInt(EntityId);

            StringBuilder hudLabelTextSb = null;

            base.Init(hudLabelTextSb, modelEnum, null, owner, null, objbuilder);
            if (maxHealth != null)
            {
                MaxHealth = maxHealth.Value;
            }
            if (health != null)
            {
                Health = health.Value;
            }

            //LocalMatrix = Matrix.Invert(MyMath.NormalizeMatrix(close));
            LocalMatrix = Matrix.CreateTranslation(Vector3.Zero);

            InitTrianglePhysics(matType, 1.0f, ModelLod0, null, MyConstants.COLLISION_LAYER_PREFAB_KINEMATIC_PART);

            SetState(KinematicPrefabStateEnum.Sleeping);

            if (activated)
            {
                PersistentFlags &= ~MyPersistentEntityFlags.Deactivated;
            }
            else
            {
                PersistentFlags |= MyPersistentEntityFlags.Deactivated;
            }
            //StartClosing();
        }
        public void ProjectileHit(MyEntity target, Vector3 position, Vector3 direction, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum ammoType, MyEntity source)
        {
            if (target.EntityId.HasValue)
            {
                MyEventProjectileHit msg = new MyEventProjectileHit();
                msg.TargetEntityId = target.EntityId.Value.NumericValue;
                msg.Position       = position;
                msg.Direction      = direction;
                msg.AmmoType       = ammoType;

                msg.SourceEntityId = source != null?MyEntityIdentifier.ToNullableInt(source.EntityId) : null;

                Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableUnordered);
            }
        }
        public void DoDamage(MyEntity target, float player, float normal, float emp, MyDamageType damageType, MyAmmoType ammoType, MyEntity source, float newHealthRatio)
        {
            if (IsControlledByMe(target))
            {
                MyEventDoDamage msg = new MyEventDoDamage();
                msg.TargetEntityId = target.EntityId.Value.NumericValue;
                msg.PlayerDamage   = player;
                msg.Damage         = normal;
                msg.EmpDamage      = emp;
                msg.DamageType     = (byte)damageType;
                msg.AmmoType       = (byte)ammoType;
                msg.DamageSource   = source != null?MyEntityIdentifier.ToNullableInt(source.EntityId) : null;

                msg.NewHealthRatio = newHealthRatio;
                Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableUnordered);
            }
        }
        public void Shoot(MyEntity entity, Matrix shooterMatrix, MyMwcObjectBuilder_SmallShip_Weapon_TypesEnum weapon, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum ammo, MyEntity target, MyEntityIdentifier?projectileId)
        {
            if (!IsControlledByMe(entity))
            {
                return;
            }

            MyEventShoot msg = new MyEventShoot();

            msg.Position           = new MyMwcPositionAndOrientation(shooterMatrix);
            msg.ShooterEntityId    = entity.EntityId.Value.NumericValue;
            msg.ProjectileEntityId = MyEntityIdentifier.ToNullableInt(projectileId);
            msg.Ammo           = ammo;
            msg.TargetEntityId = (target != null && target.EntityId.HasValue) ? target.EntityId.Value.NumericValue : (uint?)null;
            msg.Weapon         = weapon;

            Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableUnordered);
        }