/// <summary>
        /// Remove all action entities
        /// </summary>
        protected virtual void RemoveFromScene()
        {
            foreach (MyEntity actionEntity in ActionEntities)
            {
                //dont delete player ship
                if (actionEntity == MySession.PlayerShip)
                {
                    continue;
                }

                MyEditorGizmo.RemoveEntityFromSelection(actionEntity);

                if (actionEntity == MyEditor.Static.GetEditedPrefabContainer())
                {
                    MyEditor.Static.ResetActivePrefabContainer();
                }

                MyEditor.Static.DeleteEntityFromCollidingList(actionEntity);

                if (!(actionEntity is MyPrefabBase))
                {
                    if (m_activeContainer == null && MyEditor.Static.IsEditingPrefabContainer())
                    {
                        MyEditor.Static.ExitActivePrefabContainer();
                    }
                }
                else
                {
                    MyEditor.Static.EditPrefabContainer(m_activeContainer);
                }

                actionEntity.MarkForClose();

                MyEditor.Static.RecheckAllColidingEntitesAndClearNonColiding();
            }

            ActionEntities.Clear();

            MyAudio.AddCue2D(MySoundCuesEnum.GuiEditorObjectDelete);
        }