public override void Init(StringBuilder hudLabelText, MySmallShip parentObject, Vector3 position, Vector3 forwardVector, Vector3 upVector, MyMwcObjectBuilder_SmallShip_Weapon objectBuilder) { m_model = MyModelsEnum.NuclearDrill; //We want nuclear drills only in 2.5D System.Diagnostics.Debug.Assert(MySession.Is25DSector); /* * m_movingCueEnum = MySoundCuesEnum.VehToolNuclearDrillLoop3d; * m_movingCueReleaseEnum = MySoundCuesEnum.VehToolNuclearDrillRelease3d; * m_drillCueEnum = MySoundCuesEnum.VehToolNuclearDrillColliding3d; * m_drillOtherCueEnum = MySoundCuesEnum.VehToolNuclearDrillCollidingOther3d; * m_drillOtherCueReleaseEnum = MySoundCuesEnum.VehToolNuclearDrillCollidingOtherRelease3d; * m_drillCueReleaseEnum = MySoundCuesEnum.VehToolNuclearDrillCollidingRelease3d; * m_idleCueEnum = MySoundCuesEnum.VehToolNuclearDrillIdle3d; */ m_movingCueEnum = MySoundCuesEnum.VehToolSawIdle3d; m_movingCueReleaseEnum = MySoundCuesEnum.VehToolLaserDrillRelease3d; m_drillCueEnum = MySoundCuesEnum.VehToolLaserDrillColliding3d; m_drillOtherCueEnum = MySoundCuesEnum.VehToolLaserDrillColliding3d; m_drillOtherCueReleaseEnum = MySoundCuesEnum.VehToolLaserDrillCollidingRelease3d; m_drillCueReleaseEnum = MySoundCuesEnum.VehToolLaserDrillCollidingRelease3d; m_idleCueEnum = MySoundCuesEnum.VehToolSawCut3d; base.Init(hudLabelText, parentObject, position, forwardVector, upVector, objectBuilder); m_minDrillingDuration = MyNuclearDrillDeviceConstants.MIN_DRILLING_DURATION; m_range = MyNuclearDrillDeviceConstants.RANGE; m_radius = MyNuclearDrillDeviceConstants.RADIUS; m_damage = MyNuclearDrillDeviceConstants.DAMAGE_PER_SECOND; m_maxRotatingSpeedDrilling = MyNuclearDrillDeviceConstants.MAX_ROTATING_SPEED_DRILLING; m_maxRotatingSpeedIdle = MyNuclearDrillDeviceConstants.MAX_ROTATING_SPEED_IDLE; // drill head: Matrix matrix = Matrix.Identity; MyModelDummy dummy; if (ModelLod0.Dummies.TryGetValue("head", out dummy)) { matrix = dummy.Matrix; } else { Debug.Assert(false, "Dummy 'head' in nuclear drill model is missing."); } m_drillHead = new MyDrillHead(); m_drillHead.Init(matrix.Translation, this, MyModelsEnum.NuclearDrillHead); }
public override void Init(StringBuilder hudLabelText, MySmallShip parentObject, Vector3 position, Vector3 forwardVector, Vector3 upVector, MyMwcObjectBuilder_SmallShip_Weapon objectBuilder) { m_model = MyModelsEnum.NuclearDrill; //We want nuclear drills only in 2.5D System.Diagnostics.Debug.Assert(MySession.Is25DSector); /* m_movingCueEnum = MySoundCuesEnum.VehToolNuclearDrillLoop3d; m_movingCueReleaseEnum = MySoundCuesEnum.VehToolNuclearDrillRelease3d; m_drillCueEnum = MySoundCuesEnum.VehToolNuclearDrillColliding3d; m_drillOtherCueEnum = MySoundCuesEnum.VehToolNuclearDrillCollidingOther3d; m_drillOtherCueReleaseEnum = MySoundCuesEnum.VehToolNuclearDrillCollidingOtherRelease3d; m_drillCueReleaseEnum = MySoundCuesEnum.VehToolNuclearDrillCollidingRelease3d; m_idleCueEnum = MySoundCuesEnum.VehToolNuclearDrillIdle3d; */ m_movingCueEnum = MySoundCuesEnum.VehToolSawIdle3d; m_movingCueReleaseEnum = MySoundCuesEnum.VehToolLaserDrillRelease3d; m_drillCueEnum = MySoundCuesEnum.VehToolLaserDrillColliding3d; m_drillOtherCueEnum = MySoundCuesEnum.VehToolLaserDrillColliding3d; m_drillOtherCueReleaseEnum = MySoundCuesEnum.VehToolLaserDrillCollidingRelease3d; m_drillCueReleaseEnum = MySoundCuesEnum.VehToolLaserDrillCollidingRelease3d; m_idleCueEnum = MySoundCuesEnum.VehToolSawCut3d; base.Init(hudLabelText, parentObject, position, forwardVector, upVector, objectBuilder); m_minDrillingDuration = MyNuclearDrillDeviceConstants.MIN_DRILLING_DURATION; m_range = MyNuclearDrillDeviceConstants.RANGE; m_radius = MyNuclearDrillDeviceConstants.RADIUS; m_damage = MyNuclearDrillDeviceConstants.DAMAGE_PER_SECOND; m_maxRotatingSpeedDrilling = MyNuclearDrillDeviceConstants.MAX_ROTATING_SPEED_DRILLING; m_maxRotatingSpeedIdle = MyNuclearDrillDeviceConstants.MAX_ROTATING_SPEED_IDLE; // drill head: Matrix matrix = Matrix.Identity; MyModelDummy dummy; if (ModelLod0.Dummies.TryGetValue("head", out dummy)) matrix = dummy.Matrix; else Debug.Assert(false, "Dummy 'head' in nuclear drill model is missing."); m_drillHead = new MyDrillHead(); m_drillHead.Init(matrix.Translation, this, MyModelsEnum.NuclearDrillHead); }