private void AssignAlreadyAssignedCommand(MyGuiScreenMessageBoxCallbackEnum r, MyControl control)
            {
                if (r == MyGuiScreenMessageBoxCallbackEnum.YES)
                {
                    switch (m_deviceType)
                    {
                    case MyGuiInputDeviceEnum.Keyboard:
                        m_control.SetControl(control.GetKeyboardControl());
                        control.SetControl(Keys.None);
                        break;

                    case MyGuiInputDeviceEnum.Mouse:
                        m_control.SetControl(control.GetMouseControl());
                        control.SetControl(MyMouseButtonsEnum.None);
                        break;

                    case MyGuiInputDeviceEnum.Joystick:
                        m_control.SetControl(control.GetJoystickControl());
                        control.SetControl(MyJoystickButtonsEnum.None);
                        break;

                    case MyGuiInputDeviceEnum.JoystickAxis:
                        m_control.SetControl(control.GetJoystickAxisControl());
                        control.SetControl(MyJoystickAxesEnum.None);
                        break;
                    }
                    m_buttonsDictionary[m_control].SetText(new StringBuilder(m_control.GetControlButtonName(m_deviceType)));
                    if (m_buttonsDictionary.ContainsKey(control))
                    {
                        m_buttonsDictionary[control].SetText(new StringBuilder(control.GetControlButtonName(m_deviceType)));
                    }
                    CloseScreen();
                }
                else
                {
                    MyGuiManager.GetInput().GetListOfPressedKeys(m_oldPressedKeys);
                    MyGuiManager.GetInput().GetListOfPressedMouseButtons(m_oldPressedMouseButtons);
                    MyGuiManager.GetInput().GetListOfPressedJoystickButtons(m_oldPressedJoystickButtons);
                    MyGuiManager.GetInput().GetListOfPressedJoystickAxes(m_oldPressedJoystickAxes);
                }
            }