public virtual void Init(MyContainerDefinition definition) { }
public static void InitComponents(this MyComponentContainer container, MyObjectBuilderType type, MyStringHash subtypeName, MyObjectBuilder_ComponentContainer builder) { if (MyDefinitionManager.Static != null) { MyContainerDefinition definition = null; bool flag = ReferenceEquals(builder, null); if (TryGetContainerDefinition(type, subtypeName, out definition)) { container.Init(definition); if (definition.DefaultComponents != null) { foreach (MyContainerDefinition.DefaultComponent component in definition.DefaultComponents) { MyComponentDefinitionBase componentDefinition = null; MyObjectBuilder_ComponentBase base3 = FindComponentBuilder(component, builder); bool flag2 = base3 != null; Type type2 = null; MyComponentBase base4 = null; MyStringHash hash = subtypeName; if (component.SubtypeId != null) { hash = component.SubtypeId.Value; } if (TryGetComponentDefinition(component.BuilderType, hash, out componentDefinition)) { base4 = MyComponentFactory.CreateInstanceByTypeId(componentDefinition.Id.TypeId); base4.Init(componentDefinition); } else if (component.IsValid()) { base4 = component.BuilderType.IsNull ? MyComponentFactory.CreateInstanceByType(component.InstanceType) : MyComponentFactory.CreateInstanceByTypeId(component.BuilderType); } if (base4 != null) { Type componentType = MyComponentTypeFactory.GetComponentType(base4.GetType()); if (componentType != null) { type2 = componentType; } else { MyComponentDefinitionBase base1 = componentDefinition; } } if ((type2 == null) && (base4 != null)) { type2 = base4.GetType(); } if (((base4 != null) && (type2 != null)) && ((flag | flag2) || component.ForceCreate)) { if (base3 != null) { base4.Deserialize(base3); } container.Add(type2, base4); } } } } container.Deserialize(builder); } }
public override void Init(MyContainerDefinition definition) { if (definition.Flags != null) Entity.Flags |= definition.Flags.Value; }
public static bool TryGetContainerDefinition(MyObjectBuilderType type, MyStringHash subtypeName, out MyContainerDefinition definition) { definition = null; if (MyDefinitionManager.Static == null) { return(false); } MyDefinitionId containerId = new MyDefinitionId(type, subtypeName); if (MyDefinitionManager.Static.TryGetContainerDefinition(containerId, out definition)) { return(true); } if (subtypeName != MyStringHash.NullOrEmpty) { MyDefinitionId id3 = new MyDefinitionId(typeof(MyObjectBuilder_EntityBase), subtypeName); if (MyDefinitionManager.Static.TryGetContainerDefinition(id3, out definition)) { return(true); } } MyDefinitionId id2 = new MyDefinitionId(type); return(MyDefinitionManager.Static.TryGetContainerDefinition(id2, out definition)); }
/// <summary> /// Spawns bag around position given by "baseTransform", checks all 4 directions around - forwards (forward, right, backward, left) and on each such direction moves test sphere /// in 3 directions forward (frontChecks), sides (perpendicular to forward direction - rights) and up. If spawn position is not found then position above "worldAabbTopPosition" /// is selected. /// </summary> private static MyEntity SpawnBagAround(MyEntity itemOwner, MyContainerDefinition bagDefinition, int sideCheckCount = 3, int frontCheckCount = 2, int upCheckCount = 5, float stepSize = 1f) { Debug.Assert(Sandbox.Game.Multiplayer.Sync.IsServer); Vector3D?finalPos = null; // Model sphere MyModel bagModel = null; foreach (var componentDef in bagDefinition.DefaultComponents) { if (typeof(MyObjectBuilder_ModelComponent).IsAssignableFrom(componentDef.BuilderType)) { MyComponentDefinitionBase componentDefinition = null; var componentSubtype = bagDefinition.Id.SubtypeId; if (componentDef.SubtypeId.HasValue) { componentSubtype = componentDef.SubtypeId.Value; } if (MyComponentContainerExtension.TryGetComponentDefinition(componentDef.BuilderType, componentSubtype, out componentDefinition)) { var modelComponentDef = componentDefinition as MyModelComponentDefinition; Debug.Assert(modelComponentDef != null); if (modelComponentDef != null) { bagModel = MyModels.GetModelOnlyData(modelComponentDef.Model); } } break; } } Debug.Assert(bagModel != null); if (bagModel == null) { return(null); } float bagBoxRadius = bagModel.BoundingBox.HalfExtents.Max(); HkShape sphere = new HkSphereShape(bagBoxRadius); try { Vector3D basePos = itemOwner.PositionComp.WorldMatrix.Translation; float step = bagBoxRadius * stepSize; // Calculate right, up and forward vectors from gravity Vector3 upDir = -MyGravityProviderSystem.CalculateNaturalGravityInPoint(itemOwner.PositionComp.WorldMatrix.Translation); if (upDir == Vector3.Zero) { upDir = Vector3.Up; } else { upDir.Normalize(); } Vector3 forwardDir; upDir.CalculatePerpendicularVector(out forwardDir); Vector3 rightDir = Vector3.Cross(forwardDir, upDir); rightDir.Normalize(); Vector3D currentPos; Quaternion rot = Quaternion.Identity; Vector3[] forwards = new Vector3[] { forwardDir, rightDir, -forwardDir, -rightDir }; Vector3[] rights = new Vector3[] { rightDir, -forwardDir, -rightDir, forwardDir }; // All sides for (int i = 0; i < forwards.Length && finalPos == null; ++i) { var forward = forwards[i]; var right = rights[i]; // Move forward for (int frontMove = 0; frontMove < frontCheckCount && finalPos == null; ++frontMove) { Vector3D sidePosBase = basePos + 0.25f * forward + bagBoxRadius * forward + frontMove * step * forward - 0.5f * (sideCheckCount - 1) * step * right; // Move perp to forward for (int sideMove = 0; sideMove < sideCheckCount && finalPos == null; ++sideMove) { // Move up for (int upMove = 0; upMove < upCheckCount && finalPos == null; ++upMove) { currentPos = sidePosBase + sideMove * step * right + upMove * step * upDir; if (MyEntities.IsInsideWorld(currentPos) && !MyEntities.IsShapePenetrating(sphere, ref currentPos, ref rot)) { BoundingSphereD boundingSphere = new BoundingSphereD(currentPos, bagBoxRadius); MyVoxelBase overlappedVoxelmap = MySession.Static.VoxelMaps.GetOverlappingWithSphere(ref boundingSphere); if (overlappedVoxelmap == null) { finalPos = currentPos; break; } } } } } } // If not found position then select position above aabb's top. if (finalPos == null) { MyOrientedBoundingBoxD obb = new MyOrientedBoundingBoxD((BoundingBoxD)itemOwner.PositionComp.LocalAABB, itemOwner.PositionComp.WorldMatrix); Vector3D[] corners = new Vector3D[8]; obb.GetCorners(corners, 0); float dotUp = float.MinValue; foreach (var corner in corners) { var localDot = Vector3.Dot(corner - obb.Center, upDir); dotUp = Math.Max(dotUp, localDot); } finalPos = itemOwner.PositionComp.WorldMatrix.Translation; Debug.Assert(dotUp > 0); if (dotUp > 0) { finalPos = obb.Center + dotUp * upDir; } } } finally { sphere.RemoveReference(); } Debug.Assert(finalPos != null); MatrixD transform = itemOwner.PositionComp.WorldMatrix; transform.Translation = finalPos.Value; MyEntity bagEntity = MyEntities.CreateFromComponentContainerDefinitionAndAdd(bagDefinition.Id); if (bagEntity == null) { return(null); } bagEntity.PositionComp.SetWorldMatrix(transform); bagEntity.Physics.LinearVelocity = Vector3.Zero; bagEntity.Physics.AngularVelocity = Vector3.Zero; return(bagEntity); }