예제 #1
0
 public override void OnRemovedFromScene()
 {
     base.OnRemovedFromScene();
     if (!MyMultiplayerModApi.Static.IsServer)
     {
         return;
     }
     foreach (var evt in Definition.Events)
     {
         _eventBus.RemoveListener(evt, EventOccured);
     }
     _eventBus = null;
     _state    = null;
     RemoveScheduledUpdate(Update);
 }
예제 #2
0
 public override void OnRemovedFromScene()
 {
     if (_eventBus != null)
     {
         foreach (var evtAndOps in Definition.EventToOps)
         {
             _eventBus.RemoveListener(evtAndOps.Key, HandleEvent);
         }
     }
     if (_state != null)
     {
         _state.StateChanged -= OnStateChanged;
     }
     base.OnRemovedFromScene();
 }