private void OnHeadClicked(MyCodeHead hd) { if (HeadClicked != null) { HeadClicked(hd.LineNumber); } }
public bool Insert(int index) { if (index < 0 || index >= LineCount) { return(false); } string text = string.Empty; GameObject objLn = Instantiate(prefabLine, transLineRoot) as GameObject; MyCodeLine ln = objLn.GetComponent <MyCodeLine>(); ln.Height = (float)Screen.height / lineCountPerScreen; ln.LineNumber = index; ln.SetText(text, Color(text)); ln.LineClicked += OnLineClicked; lines.Insert(index, ln); GameObject objHd = Instantiate(prefabHead, transHeadRoot) as GameObject; MyCodeHead hd = objHd.GetComponent <MyCodeHead>(); hd.Height = (float)Screen.height / lineCountPerScreen; hd.LineNumber = ln.LineNumber; hd.HeadClicked += OnHeadClicked; heads.Insert(index, hd); for (int i = index + 1; i < LineCount; ++i) { ++lines[i].LineNumber; ++heads[i].LineNumber; } return(true); }
public void Unselect() { for (int i = 0; i < LineCount; ++i) { MyCodeHead h = heads[i]; h.toggleSelection.isOn = false; } }
public void Select(int index) { if (index >= 0 && index < LineCount) { MyCodeHead h = heads[index]; bool e = h.SelectionEnabled; h.SelectionEnabled = true; h.toggleSelection.isOn = true; h.SelectionEnabled = e; } }
public void Unselect(IEnumerable <int> indices) { foreach (int i in indices) { if (i >= 0 && i < LineCount) { MyCodeHead h = heads[i]; h.toggleSelection.isOn = false; } } }
public bool Unselect(int index) { if (index < 0 || index >= LineCount) { return(false); } MyCodeHead h = heads[index]; h.toggleSelection.isOn = false; return(true); }
public void Select(IEnumerable <int> indices) { foreach (int i in indices) { if (i >= 0 && i < LineCount) { MyCodeHead h = heads[i]; bool e = h.SelectionEnabled; h.SelectionEnabled = true; h.toggleSelection.isOn = true; h.SelectionEnabled = e; } } }
public int Append(string text) { GameObject objLn = Instantiate(prefabLine, transLineRoot) as GameObject; MyCodeLine ln = objLn.GetComponent <MyCodeLine>(); ln.Height = (float)Screen.height / lineCountPerScreen; ln.LineNumber = LineCount; ln.SetText(text, Color(text)); ln.LineClicked += OnLineClicked; lines.Add(ln); GameObject objHd = Instantiate(prefabHead, transHeadRoot) as GameObject; MyCodeHead hd = objHd.GetComponent <MyCodeHead>(); hd.Height = (float)Screen.height / lineCountPerScreen; hd.LineNumber = ln.LineNumber; hd.HeadClicked += OnHeadClicked; heads.Add(hd); return(lines.Count); }
public static RectTransform Rect(this MyCodeHead ui) { return(ui.GetComponent <RectTransform>()); }