// Start is called before the first frame update void Start() { Bind(CharacterEvent.SELECT_OTHERCARD); myArmyCtrlManager = GetComponent <MyArmyCtrlManager>(); myCharacterCtrl = GetComponent <MyCharacterCtrl>(); selectArmyCtrlDelegate = processSelectArmyDelegate; socketMsg = new SocketMsg(); }
// Use this for initialization void Start() { Bind(MapEvent.SELECT_ARMYCARD); Bind(MapEvent.CANCEL_SELECT_ARMYCARD); Bind(MapEvent.SET_OTHER_ARMY); Bind(MapEvent.MOVE_MY_ARMY); Bind(MapEvent.MOVE_OTHER_ARMY); myCharacterCtrl = GetComponent <MyCharacterCtrl>(); myArmyCtrls = GetComponent <MyArmyCtrlManager>(); socketMsg = new SocketMsg(); pointDto = new MapPointDto(); mapMoveDto = new MapMoveDto(); }
private CardCtrl backAttackCardCtrl; //反击手牌 private void Awake() { Instance = this; }