public void Start() { TaskUtils.SetGlobalMultithreading(false); var heightTex = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\smallCut.png", 240, 240, TextureFormat.RGBA32, true, true); _currentHeightmap = HeightmapUtils.CreateHeightmapArrayFromTexture(heightTex); MyArrayUtils.Normalize(_currentHeightmap.HeightmapAsArray); MyArrayUtils.InvertNormalized(_currentHeightmap.HeightmapAsArray); //for (int x = 0; x < 40; x++) //{ // for (int y = 0; y < 40; y++) // { // _currentHeightmap.HeightmapAsArray[90+x, 90+y] = 0; // } //} CreateComparisionObject(); MyArrayUtils.Multiply(_currentHeightmap.HeightmapAsArray, 400); Mei_RenderComputeShader(); }
public void Start() { TaskUtils.SetGlobalMultithreading(false); //DiamondSquareCreator creator = new DiamondSquareCreator(new RandomProvider(22)); //_currentHeightmap = creator.CreateDiamondSquareNoiseArray(_sizeOfTexture, 64); //MyArrayUtils.Multiply(_currentHeightmap.HeightmapAsArray, 0.1f); var heightTex = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\smallCut.png", 240, 240, TextureFormat.RGBA32, true, true); _currentHeightmap = HeightmapUtils.CreateHeightmapArrayFromTexture(heightTex); MyArrayUtils.Normalize(_currentHeightmap.HeightmapAsArray); MyArrayUtils.InvertNormalized(_currentHeightmap.HeightmapAsArray); CreateComparisionObject(); //MyArrayUtils.Multiply(_currentHeightmap.HeightmapAsArray, 400); //float[,] newHeightArray = new float[256,256]; //for (int x = 0; x < 256; x++) //{ // for (int y = 0; y < 256; y++) // { // var distance = (new Vector2(x,y) - new Vector2(128, 128)).magnitude; // newHeightArray[x, y] = distance; // } //} //MyArrayUtils.Normalize(newHeightArray); //_currentHeightmap = new HeightmapArray(newHeightArray); //Hydraulic_RenderComputeShader(); Thermal_RenderComputeShader(); //Hydraulic_RenderComputeShader(); }
public void Start_Mai() { var heightTexture1 = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\smallCut.png", 240, 240, TextureFormat.RGBA32, true, true); var heightmap1 = HeightmapUtils.CreateHeightmapArrayFromTexture(heightTexture1); //DiamondSquareCreator creator = new DiamondSquareCreator(new RandomProvider(22)); //var heightmap2 = creator.CreateDiamondSquareNoiseArray(new IntVector2(240, 240), 64); //MyArrayUtils.Multiply(heightmap2.HeightmapAsArray, 0.1f); HeightmapArray workingHeightmap = LoadHeightmapFromTextureFile(@"C:\inz\cont\temp3.png"); MyArrayUtils.Normalize(workingHeightmap.HeightmapAsArray); MyArrayUtils.InvertNormalized(workingHeightmap.HeightmapAsArray); var generatedArrays = GenerateErodedArrays(workingHeightmap, new List <MeiHydraulicEroderConfiguration>() { new MeiHydraulicEroderConfiguration() { StepCount = 10, A_PipeCrossSection = 0.00005f, ConstantWaterAdding = 1 / 16f, GravityAcceleration = 9.81f, DeltaT = 1 / 60f, DepositionConstant = 0.0001f * 12 * 10f, DissolvingConstant = 0.0001f * 12 * 10f, EvaporationConstant = 0.00011f * 0.5f * 10, GridSize = new Vector2(1, 1), L_PipeLength = 1, SedimentCapacityConstant = 25000 }, }); CreateTestObject(workingHeightmap, generatedArrays); }
public void Start_Mai_Debug() { var heightTexture1 = SavingFileManager.LoadPngTextureFromFile(@"C:\inz\cont\smallCut.png", 240, 240, TextureFormat.RGBA32, true, true); var heightmap1 = HeightmapUtils.CreateHeightmapArrayFromTexture(heightTexture1); //DiamondSquareCreator creator = new DiamondSquareCreator(new RandomProvider(22)); //var heightmap2 = creator.CreateDiamondSquareNoiseArray(new IntVector2(240, 240), 64); //MyArrayUtils.Multiply(heightmap2.HeightmapAsArray, 0.1f); //HeightmapArray workingHeightmap = LoadHeightmapFromTextureFile(@"C:\inz\cont\temp3.png"); HeightmapArray workingHeightmap = heightmap1; MyArrayUtils.Normalize(workingHeightmap.HeightmapAsArray); MyArrayUtils.InvertNormalized(workingHeightmap.HeightmapAsArray); HeightmapArray originalMap = new HeightmapArray(MyArrayUtils.DeepClone(workingHeightmap.HeightmapAsArray)); MyArrayUtils.Multiply(workingHeightmap.HeightmapAsArray, 400); var configuration = new MeiHydraulicEroderConfiguration() { StepCount = 50, A_PipeCrossSection = 0.05f, ConstantWaterAdding = 1 / 64f, GravityAcceleration = 9.81f, DeltaT = 1f, DepositionConstant = 0.0001f * 12 * 2f, DissolvingConstant = 0.0001f * 12 * 2f, EvaporationConstant = 0.05f * 10, GridSize = new Vector2(1, 1), L_PipeLength = 1, SedimentCapacityConstant = 250 }; var eroder = new MeiHydraulicEroder(); var debOutput = eroder.ErodeWithDebug(SimpleHeightArray.FromHeightmap(workingHeightmap), configuration); MyArrayUtils.Multiply(workingHeightmap.HeightmapAsArray, 1f / 400); debOutput.NormalizeInGroups(); _go = GameObject.CreatePrimitive(PrimitiveType.Quad); var material = new Material(Shader.Find("Custom/Terrain/Terrain_Mei_Debug_Comparision_StepByStep")); _go.GetComponent <MeshRenderer>().material = material; _go.name = "Terrain"; _go.transform.localRotation = Quaternion.Euler(0, 0, 0); _go.transform.localScale = new Vector3(10, 1, 10); _go.transform.localPosition = new Vector3(0, 0, 0); _go.GetComponent <MeshFilter>().mesh = PlaneGenerator.CreateFlatPlaneMesh(240, 240); MyHeightTextureArray heightTextureArray = new MyHeightTextureArray(240, 240, 2, TextureFormat.ARGB32, false, true); heightTextureArray.AddElementArray(originalMap, 0); heightTextureArray.AddElementArray(workingHeightmap, 1); _go.GetComponent <MeshRenderer>().material .SetTexture("_HeightmapTexArray", heightTextureArray.ApplyAndRetrive()); var arrayListsCount = debOutput.OneArrayListCount; var arrayListsLength = debOutput.OneArrayListLength; MyHeightTextureArray detailHeightTexturesArray = new MyHeightTextureArray(240, 240, arrayListsCount * arrayListsLength, TextureFormat.ARGB32, false, true); foreach (var snapshot in debOutput.ArraysDict.Values.SelectMany(c => c)) { detailHeightTexturesArray.AddElementArray(snapshot); } _go.GetComponent <MeshRenderer>().material .SetTexture("_DetailTexArray", detailHeightTexturesArray.ApplyAndRetrive()); _go.GetComponent <MeshRenderer>().material.SetFloat("_DetailTexLength", arrayListsLength); }