protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.ModernSubmachinegun) .Set(textureScreenOffset: (12, 19)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.SimplePistol) .Set(textureScreenOffset: (-16, 8)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.ModernRifle) .Set(textureScale: 1.8) .Set(textureScreenOffset: (40, 8)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.EnergyPlasmaWeapon) .Set(textureScreenOffset: (6, 2)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.EnergyLaserWeapon) .Set(textureScreenOffset: (-4, 1.5)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.Artillery) .Set(textureScreenOffset: (140, -77)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.None) .Set(textureScreenOffset: (29, 10)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.PrimitivePistol) .Set(textureScreenOffset: (-1, 7)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.ModernShotgun) .Set(textureScreenOffset: (17, 10)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.PrimitiveRifle) .Set(textureScreenOffset: (332, 62)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.PoisonLarge) .Set(textureScreenOffset: (135, -89)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.ModernHandgun) .Set(textureScreenOffset: (-13, 9)); }
protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description) { description.Set(MuzzleFlashPresets.GrenadeLauncher) .Set(textureScreenOffset: (20, 11)); }