public override string ToString() { return("Population with " + PopulationSize + " specimen. \r\nFitness: " + Fitness.ToString("F") + " \r\nM:" + MutationRate.ToString("F") + " E:" + EliteClonePercentage.ToString("F") + " S:" + SelectedPercentage.ToString("F") + " F:" + EnoughFeedingsForBreeding.ToString("F")); // Best: " + Best.ToString(); }
// Start is called before the first frame update void Start() { dna = gameObject.GetComponent <DNA>(); Mutation(); mutRat = GameObject.Find("Resource Manager").GetComponent <MutationRate>(); }