예제 #1
0
 /// <summary>
 /// Sets the signal strength of a specified player
 /// </summary>
 /// <param name="signal">the new signal strength</param>
 /// <param name="player">the player for which </param>
 public void SetSignalStrength(MutableSignalStrength signal, MutablePlayer player)
 {
     _trackerProxy.SetSignalStrength(signal.ToSignalStrength(), player.ToIPlayer());
 }
예제 #2
0
파일: UnityServer.cs 프로젝트: jmaxxz/Ares
 /// <summary>
 /// Sets the signal strength of a specified player
 /// </summary>
 /// <param name="signal">the new signal strength</param>
 /// <param name="player">the player for which </param>
 public void SetSignalStrength(MutableSignalStrength signal, MutablePlayer player)
 {
     _signalStrengthTracker.SetSignalStrength(signal, player);
 }