public IEnumerator AddImageJob(Texture2D texture2D)
    {
        yield return(null);

        debugLog.text = string.Empty;

        debugLog.text += "Adding image\n";

        jobLog.text = "Job Starting...";

        var firstGuid  = new SerializableGuid(0, 0);
        var secondGuid = new SerializableGuid(0, 0);

        XRReferenceImage newImage = new XRReferenceImage(firstGuid, secondGuid, new Vector2(0.1f, 0.1f), Guid.NewGuid().ToString(), texture2D);

        try
        {
            MutableRuntimeReferenceImageLibrary mutableRuntimeReferenceImageLibrary = trackImageManager.referenceLibrary as MutableRuntimeReferenceImageLibrary;

            debugLog.text += $"TextureFormat.RGBA32 supported: {mutableRuntimeReferenceImageLibrary.IsTextureFormatSupported(TextureFormat.RGBA32)}\n";

            debugLog.text += $"TextureFormat size: {texture2D.width}px width {texture2D.height}px height\n";

            var jobHandle = mutableRuntimeReferenceImageLibrary.ScheduleAddImageJob(texture2D, Guid.NewGuid().ToString(), 0.1f);

            while (!jobHandle.IsCompleted)
            {
                jobLog.text = "Job Running...";
            }

            jobLog.text    = "Job Completed...";
            debugLog.text += $"Job Completed ({mutableRuntimeReferenceImageLibrary.count})\n";
            debugLog.text += $"Supported Texture Count ({mutableRuntimeReferenceImageLibrary.supportedTextureFormatCount})\n";
            debugLog.text += $"trackImageManager.trackables.count ({trackImageManager.trackables.count})\n";
            debugLog.text += $"trackImageManager.trackedImagePrefab.name ({trackImageManager.trackedImagePrefab.name})\n";
            debugLog.text += $"trackImageManager.maxNumberOfMovingImages ({trackImageManager.maxNumberOfMovingImages})\n";
            debugLog.text += $"trackImageManager.supportsMutableLibrary ({trackImageManager.subsystem.SubsystemDescriptor.supportsMutableLibrary})\n";
            debugLog.text += $"trackImageManager.requiresPhysicalImageDimensions ({trackImageManager.subsystem.SubsystemDescriptor.requiresPhysicalImageDimensions})\n";
        }
        catch (Exception e)
        {
            if (texture2D == null)
            {
                debugLog.text += "texture2D is null";
            }
            debugLog.text += $"Error: {e.ToString()}";
        }
    }
예제 #2
0
    // Descarga los targets utilizando las urls de entrada y los
    // añade a la colleccion/libreria de targets para que AR Foundation
    // pueda detectarlas. El nombre de cada target es el id al que esta
    // vinculado.
    private IEnumerator DownloadAndAddTargetsFromUrl(List <string> links, List <string> ids)
    {
        // Empareja el id con su textura.
        // image.item1 es el id
        // image.item2 es la textura2D
        List <Tuple <string, Texture2D> > allImages = new List <Tuple <string, Texture2D> >();

        // Descarga de imagenes
        for (int h = 0; h < links.Count; h++)
        {
            UnityWebRequest request = UnityWebRequestTexture.GetTexture(links[h]);
            yield return(request.SendWebRequest());

            Texture2D texture2D;


            if (request.isNetworkError || request.isHttpError)
            {
                Debug.Log(request.error);
            }
            else
            {
                debugLog.text += "Descarga de Imagen exitosa.\n";
                texture2D      = ((DownloadHandlerTexture)request.downloadHandler).texture;
                allImages.Add(new Tuple <string, Texture2D>(ids[h], texture2D));
            }
        }


        // Creacion de coleccion/libreria de targets para AR foundation.
        try
        {
            trackImageManager.referenceLibrary        = trackImageManager.CreateRuntimeLibrary(runtimeImageLibrary);
            trackImageManager.maxNumberOfMovingImages = 3;
            trackImageManager.trackedImagePrefab      = prefabOnTrack;


            trackImageManager.enabled = true;

            MutableRuntimeReferenceImageLibrary mutableRuntimeReferenceImageLibrary = trackImageManager.referenceLibrary as MutableRuntimeReferenceImageLibrary;

            debugLog.text += $"TextureFormat.RGBA32 supported: {mutableRuntimeReferenceImageLibrary.IsTextureFormatSupported(TextureFormat.RGBA32)} \n";

            // Recorre la lista de pares para añadir la textura2D/Target
            // a la mutableRuntimeReferenceImageLibrary con el id como nombre.
            // image.item1 es el id
            // image.item2 es la textura2D
            foreach (var image in allImages)
            {
                Texture2D texture2D = image.Item2;
                debugLog.text += $"TextureFormat size: {texture2D.width}px width {texture2D.height}px height \n";

                var jobHandle = mutableRuntimeReferenceImageLibrary.ScheduleAddImageJob(texture2D, image.Item1, 0.1f);

                while (!jobHandle.IsCompleted)
                {
                    debugLog.text += "Job Running... \n";
                    Task.Delay(100).Wait();
                }
            }
        }
        catch (Exception e)
        {
            debugLog.text += e.ToString() + "\n";
        }
    }