public Eye( MutableMeshVertex topLeftEyeLid, MutableMeshVertex topRightEyeLid, MutableMeshVertex bottomLeftEyeLid, MutableMeshVertex bottomRightEyeLid, MutableMeshVertex leftCorner, MutableMeshVertex rightCorner ) { center = new Vector3( leftCorner.Pos.x + (rightCorner.Pos.x - leftCorner.Pos.x) / 2.0f, bottomLeftEyeLid.Pos.y + (topLeftEyeLid.Pos.y - bottomLeftEyeLid.Pos.y) / 2.0f, 0.0f ); this.topLeftEyeLid = CreateEyeLidVertex(topLeftEyeLid, center); this.topRightEyeLid = CreateEyeLidVertex(topRightEyeLid, center); this.bottomLeftEyeLid = CreateEyeLidVertex(bottomLeftEyeLid, center); this.bottomRightEyeLid = CreateEyeLidVertex(bottomRightEyeLid, center); this.leftCorner = leftCorner; this.rightCorner = rightCorner; this.leftCorner.Color = Color.white; this.rightCorner.Color = Color.white; }
static EyeLidVertex CreateEyeLidVertex(MutableMeshVertex vertex, Vector3 center) { var openPosition = vertex.Pos; var closedPosition = new Vector3(vertex.Pos.x, center.y, 0.0f); return(new EyeLidVertex(vertex, openPosition, closedPosition)); }
public EyeLidVertex(MutableMeshVertex vertex, Vector3 openPosition, Vector3 closedPosition) { this.vertex = vertex; this.closedPosition = closedPosition; this.vertex.Color = Color.white; var openPositionOffset = openPosition - closedPosition; openDirection = openPositionOffset.normalized; openDistance = openPositionOffset.magnitude; }
public AnimatedVertex(MutableMeshVertex vertex, float speed, Action completion) { if (vertex == null) { throw new ArgumentNullException("vertex cannot be null"); } this.vertex = vertex; this.speed = speed; initialPosition = vertex.Pos; this.completion = completion; }
public AnimatedBorderVertex(Vector3 posInside, Vector3 posOutside, MutableMeshVertex vertex) { if (vertex == null) { throw new ArgumentException("vertex cannot be null"); } if (posInside != vertex.Pos) { throw new ArgumentException(string.Format("Vertex.Pos {0} should be equal to posInside {1}", vertex.Pos, posInside)); } this.posInside = posInside; this.directionOutside = (posOutside - posInside); this.vertex = vertex; ratio = 0.0f; }