// Update is called once per frame void Update() { if (isScroll) { return; } if (Input.GetKeyDown(KeyCode.A)) { ChangeMusicSubject?.Invoke(eDirection.UP, null, () => { if (musicList.SelectedMusicIndex == 0) { arrow_up.SetActive(false); } else if (musicList.SelectedMusicIndex == musicList.MusicListLength() - 2) { arrow_down.SetActive(true); } Scroll(musicList.SelectedMusicIndex); }); } else if (Input.GetKeyDown(KeyCode.S)) { ChangeMusicSubject?.Invoke(eDirection.DOWN, null, () => { if (musicList.SelectedMusicIndex == musicList.MusicListLength() - 1) { arrow_down.SetActive(false); } else if (musicList.SelectedMusicIndex == 1) { arrow_up.SetActive(true); } Scroll(musicList.SelectedMusicIndex); }); } else if (Input.GetKeyDown(KeyCode.H)) { ChangeLevelSubject?.Invoke(eDirection.LEFT); } else if (Input.GetKeyDown(KeyCode.J)) { ChangeLevelSubject?.Invoke(eDirection.RIGHT); } else if (Input.GetKeyDown(KeyCode.L)) { MusicInfo selectedMusic = musicList.GetSelectedMusic(); SingletonData.Instance.selectedMusicInfo = selectedMusic.BmsFileList[selectedMusic.SelectedLevelIndex]; SceneManager.LoadSceneAsync((int)eSceneName.SCENE_LOADING); } }