//リストを生成して表示 void display(int aNum) { for (int i = -10; i < 11; i++) { MusicLabel tLabel = createLabel(aNum + i); mLabels.Add(tLabel); } }
//曲名のラベル生成 private MusicLabel createLabel(int aNum) { MusicLabel tLabel = MyBehaviour.createObjectFromPrefab <MusicLabel>("selection/musicLabel"); tLabel.name = "musicLabel:" + aNum; tLabel.mNum = aNum; tLabel.setLabel(MusicList.get(aNum).title); tLabel.transform.parent = gameObject.transform; tLabel.positionY = -aNum; return(tLabel); }