public static void PlayMusic(this SoundManager sound, MusicId musicId) { string path = Utility.Text.Format("Assets/Game/Res/Sounds/Music/{0}.mp3", musicId.ToString()); GameEntry.Sound.PlaySound(path, false); }
public override string ToString() { return($"RGB Color: {RgbValue:X}\n" + $"Brightness: {Illumination.ToString()}\n" + $"Protocol version: {ProtoVersion}\n" + $"Current music ID: {MusicId.ToString()}\n" + $"Able to join: {JoinPermission}\n"); }