/// <summary>
    /// Loads all the libraries for the editors.
    /// </summary>
    void LoadLibraries()
    {
        musicEditor    = new MusicEditorWindow(musicLibrary, musicContainer, sfxLibrary, sfxContainer);
        songlistEditor = new SonglistEditorWindow(musicListLibrary, musicListContainer, sfxListLibrary, sfxListContainer);

        InitializeWindow();
    }
    /// <summary>
    /// Loads all the libraries for the editors.
    /// </summary>
    void LoadLibraries()
    {
        battleEditor     = new BattleEditorWindow(battleLibrary, battleContainer);
        characterEditor  = new CharacterEditorWindow(characterLibrary, charContainer, poseList);
        enemyEditor      = new EnemyEditorWindow(enemyLibrary, enemyContainer);
        backgroundEditor = new BackgroundEditorWindow(backgroundLibrary, backgroundContainer);
        itemEquipEditor  = new ItemEquipEditorWindow(itemEquipLibrary, itemEquipContainer);
        kanjiEditor      = new KanjiEditorWindow(kanjiLibrary, kanjiContainer);
        musicEditor      = new MusicEditorWindow(musicLibrary, musicContainer);

        InitializeWindow();
    }