private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures) { this.beatmaps = beatmaps; trackManager = osuGame.Audio.Track; config = osuGame.Config; preferUnicode = osuGame.Config.GetBindable <bool>(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; beatmapSource = osuGame.Beatmap ?? new Bindable <WorkingBeatmap>(); playList = beatmaps.GetAllWithChildren <BeatmapSetInfo>(); backgroundSprite = new MusicControllerBackground(); AddInternal(backgroundSprite); }
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction) { //we might be off-screen when this update comes in. //rather than Scheduling, manually handle this to avoid possible memory contention. pendingBeatmapSwitch = () => { Task.Run(() => { if (beatmap?.Beatmap == null) { title.Text = @"Nothing to play"; artist.Text = @"Nothing to play"; } else { BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata; title.Text = unicodeString(metadata.Title, metadata.TitleUnicode); artist.Text = unicodeString(metadata.Artist, metadata.ArtistUnicode); } }); MusicControllerBackground newBackground; (newBackground = new MusicControllerBackground(beatmap)).LoadAsync(game, delegate { dragContainer.Add(newBackground); switch (direction) { case TransformDirection.Next: newBackground.Position = new Vector2(400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic); break; case TransformDirection.Prev: newBackground.Position = new Vector2(-400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic); break; } backgroundSprite.Expire(); backgroundSprite = newBackground; }); }; }
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction) { Task.Run(() => { if (beatmap.Beatmap == null) { //todo: we may need to display some default text here (currently in the constructor). return; } BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata; title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode); artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode); }); MusicControllerBackground newBackground; (newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate { Add(newBackground); switch (direction) { case TransformDirection.Next: newBackground.Position = new Vector2(400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic); break; case TransformDirection.Prev: newBackground.Position = new Vector2(-400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic); break; } backgroundSprite.Expire(); backgroundSprite = newBackground; }); }
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours) { game = osuGame; unicodeString = config.GetUnicodeString; Children = new Drawable[] { dragContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Masking = true, CornerRadius = 5, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(40), Radius = 5, }, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { title = new OsuSpriteText { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), TextSize = 25, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-MediumItalic" }, artist = new OsuSpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 45), TextSize = 15, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-BoldItalic" }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(0, -30), Action = () => { if (current?.Track == null) { return; } if (current.Track.IsRunning) { current.Track.Stop(); } else { current.Track.Start(); } }, Children = new Drawable[] { playButton = new TextAwesome { TextSize = 30, Icon = FontAwesome.fa_play_circle_o, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(-30, -30), Action = prev, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_backward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(30, -30), Action = next, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_forward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomRight, Position = new Vector2(20, -30), Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_bars, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, progress = new DragBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Height = 10, Colour = colours.Yellow, SeekRequested = seek } } } }; this.beatmaps = beatmaps; trackManager = osuGame.Audio.Track; preferUnicode = config.GetBindable <bool>(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; beatmapSource = osuGame.Beatmap ?? new Bindable <WorkingBeatmap>(); playList = beatmaps.GetAllWithChildren <BeatmapSetInfo>(); backgroundSprite = new MusicControllerBackground(); dragContainer.Add(backgroundSprite); }
private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures, OsuColour colours) { Children = new Drawable[] { title = new SpriteText { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), TextSize = 25, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-MediumItalic" }, artist = new SpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 45), TextSize = 15, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-BoldItalic" }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(0, -30), Action = () => { if (current?.Track == null) return; if (current.Track.IsRunning) current.Track.Stop(); else current.Track.Start(); }, Children = new Drawable[] { playButton = new TextAwesome { TextSize = 30, Icon = FontAwesome.fa_play_circle_o, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(-30, -30), Action = prev, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_backward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(30, -30), Action = next, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_forward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomRight, Position = new Vector2(20, -30), Children = new Drawable[] { listButton = new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_bars, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, progress = new DragBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Height = 10, Colour = colours.Yellow, SeekRequested = seek } }; this.beatmaps = beatmaps; trackManager = osuGame.Audio.Track; config = osuGame.Config; preferUnicode = osuGame.Config.GetBindable<bool>(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>(); playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>(); backgroundSprite = new MusicControllerBackground(); AddInternal(backgroundSprite); }
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction) { Task.Run(() => { if (beatmap?.Beatmap == null) //todo: we may need to display some default text here (currently in the constructor). return; BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata; title.Text = config.GetUnicodeString(metadata.Title, metadata.TitleUnicode); artist.Text = config.GetUnicodeString(metadata.Artist, metadata.ArtistUnicode); }); MusicControllerBackground newBackground; (newBackground = new MusicControllerBackground(beatmap)).Preload(game, delegate { Add(newBackground); switch (direction) { case TransformDirection.Next: newBackground.Position = new Vector2(400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic); break; case TransformDirection.Prev: newBackground.Position = new Vector2(-400, 0); newBackground.MoveToX(0, 500, EasingTypes.OutCubic); backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic); break; } backgroundSprite.Expire(); backgroundSprite = newBackground; }); }