public void sceneLoaded(SimScene scene)
        {
            //restoreButton.Enabled = false;
            leftCP             = ControlPointController.getControlPoint("LeftCP");
            rightCP            = ControlPointController.getControlPoint("RightCP");
            movingMuscle       = MuscleController.getMuscle("MovingMuscleDynamic");
            movingMuscleTarget = MuscleController.MovingTarget;
            Enabled            = leftCP != null && rightCP != null && movingMuscle != null && movingMuscleTarget != null;
            if (Enabled)
            {
                //setup ui
                float leftNeutral = leftCP.NeutralLocation;
                synchronizeLeftCP(leftCP, leftNeutral);
                leftForwardBack.Minimum          = leftCP.PosteriorShiftMaxLocation;
                leftForwardBack.SequentialChange = (leftForwardBack.Maximum - leftForwardBack.Minimum) / 10.0f;
                float rightNeutral = rightCP.NeutralLocation;
                synchronizeRightCP(rightCP, rightNeutral);
                rightForwardBack.Minimum          = rightCP.PosteriorShiftMaxLocation;
                rightForwardBack.SequentialChange = (rightForwardBack.Maximum - rightForwardBack.Minimum) / 10.0f;
                bothForwardBack.Value             = rightForwardBack.Value;
                bothForwardBack.Minimum           = rightForwardBack.Minimum < leftForwardBack.Minimum ? rightForwardBack.Minimum : leftForwardBack.Minimum;
                bothForwardBack.SequentialChange  = rightForwardBack.SequentialChange;
                synchronizeMovingMuscleOffset(movingMuscleTarget, movingMuscleTarget.Offset);
                synchronizeForce(movingMuscle, movingMuscle.getForce());

                //setup callbacks
                leftCP.PositionChanged           += leftCP_PositionChanged;
                rightCP.PositionChanged          += rightCP_PositionChanged;
                movingMuscleTarget.OffsetChanged += movingMuscleTarget_OffsetChanged;
                movingMuscle.ForceChanged        += movingMuscle_ForceChanged;
            }
        }
예제 #2
0
파일: Muscle.cs 프로젝트: tyharbert/Unity3D
	public new void materialize() {
		base.materialize();

		// attach the behavior script
		this.behaviour = this.go.AddComponent<MuscleBehavior>();
		this.behaviour.init(this.clock);
	}
예제 #3
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        public KinectIKFace(KinectIKBone parentBone, float distanceToParent, SimObjectBase faceTargetSimObject)
        {
            leftCP             = ControlPointController.getControlPoint("LeftCP");
            rightCP            = ControlPointController.getControlPoint("RightCP");
            movingMuscle       = MuscleController.getMuscle("MovingMuscleDynamic");
            movingMuscleTarget = MuscleController.MovingTarget;
            neutralProtrusion  = leftCP.NeutralLocation;

            this.parentBone          = parentBone;
            this.distanceToParent    = distanceToParent;
            this.faceTargetSimObject = faceTargetSimObject;
            currentOrientation       = Quaternion.Identity;
        }
        void adaptButton_CheckedChanged(Widget sender, EventArgs e)
        {
            if (adaptButton.Checked)
            {
                ControlPointBehavior leftCP             = ControlPointController.getControlPoint("LeftCP");
                ControlPointBehavior rightCP            = ControlPointController.getControlPoint("RightCP");
                MuscleBehavior       movingMuscle       = MuscleController.getMuscle("MovingMuscleDynamic");
                MovingMuscleTarget   movingMuscleTarget = MuscleController.MovingTarget;

                leftCP.setLocation(leftCP.NeutralLocation);
                rightCP.setLocation(rightCP.NeutralLocation);
                movingMuscle.changeForce(TeethController.AdaptForce);
                movingMuscleTarget.Offset = Vector3.Zero;
            }

            TeethController.adaptAllTeeth(adaptButton.Checked);
        }
예제 #5
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        public override void opening()
        {
            ControlPointBehavior leftCP             = ControlPointController.getControlPoint("LeftCP");
            ControlPointBehavior rightCP            = ControlPointController.getControlPoint("RightCP");
            MuscleBehavior       movingMuscle       = MuscleController.getMuscle("MovingMuscleDynamic");
            MovingMuscleTarget   movingMuscleTarget = MuscleController.MovingTarget;

            leftCP.setLocation(leftCP.NeutralLocation);
            rightCP.setLocation(rightCP.NeutralLocation);
            movingMuscle.changeForce(TeethController.AdaptForce);
            movingMuscleTarget.Offset = Vector3.Zero;

            gridPropertiesControl.Origin = TeethController.getToothCenter();
            gridPropertiesControl.updateGrid();
            teethMovementPanel.setDefaultTools();

            teethMovementPanel.opening();

            base.opening();
        }
 public void sceneUnloading(SimScene scene)
 {
     if (movingMuscle != null)
     {
         movingMuscle.ForceChanged -= movingMuscle_ForceChanged;
         movingMuscle = null;
     }
     if (movingMuscleTarget != null)
     {
         movingMuscleTarget.OffsetChanged -= movingMuscleTarget_OffsetChanged;
         movingMuscleTarget = null;
     }
     if (leftCP != null)
     {
         leftCP.PositionChanged -= leftCP_PositionChanged;
         leftCP = null;
     }
     if (rightCP != null)
     {
         rightCP.PositionChanged -= rightCP_PositionChanged;
         rightCP = null;
     }
 }
 void movingMuscle_ForceChanged(MuscleBehavior source, float force)
 {
     synchronizeForce(movingMuscle, movingMuscle.getForce());
 }