private static void WriteIdentity() { using (var file = MumbleLinkFile.CreateOrOpen()) { var frame = file.Read(); Console.WriteLine(frame.identity); } }
private static void WriteRaw() { using (var file = MumbleLinkFile.CreateOrOpen()) { var frame = file.ReadRaw(); var length = frame.Length; Console.OpenStandardOutput(length).Write(frame, 0, length); } }
private static void CreateFile(Task <ConsoleCancelEventArgs> task) { using (MumbleLinkFile.CreateOrOpen()) { Console.WriteLine( "MumbleLink initialized. Open or restart your game while this program is still running. After that, you can stop this program. (Ctrl+C)"); task.Wait(); } }
public Manager() { Synth = new SpeechSynthesizer(); Synth.SetOutputToDefaultAudioDevice(); Ini = new IniFile("C:\\rday\\rday.ini"); Links = new MapLinks(this, Ini); Mumble = MumbleLinkFile.CreateOrOpen(); }
/// <summary> /// Default constructor /// </summary> public PlayerService() { logger.Info("Creating PlayerService"); this.mumbleLink = MumbleLinkFile.CreateOrOpen(); }
public void resetMumble() { Mumble.Dispose(); Mumble = MumbleLinkFile.CreateOrOpen(); }