예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        My_Rigidbody = GetComponent <Rigidbody2D>();

        My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>();
        Can_Move = true;
    }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        My_Player_Health = GetComponent <Player_Health>();
        Original_Color   = GetComponent <SpriteRenderer>().color;

        My_Shooting_Script = GetComponent <Shooting_Script>();

        My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>();
    }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>();
 }