// Start is called before the first frame update void Start() { My_Rigidbody = GetComponent <Rigidbody2D>(); My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>(); Can_Move = true; }
// Start is called before the first frame update void Start() { My_Player_Health = GetComponent <Player_Health>(); Original_Color = GetComponent <SpriteRenderer>().color; My_Shooting_Script = GetComponent <Shooting_Script>(); My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>(); }
// Start is called before the first frame update void Start() { My_Multiplayer_Checker = GetComponent <Multiplayer_Checker>(); }