public void SaveNamingStart(MultiplayerRoomSlot namingSaveSlot) { DarkestSoundManager.PlayOneShot("event:/general/title_screen/letter_open"); namingSaveSlot.TitleInput.text = GenerateRoomName(); selectedRoomSlot = namingSaveSlot; DisableInteraction(); }
public void RoomNamingCompleted() { selectedRoomSlot = null; }