예제 #1
0
 public void SaveNamingStart(MultiplayerRoomSlot namingSaveSlot)
 {
     DarkestSoundManager.PlayOneShot("event:/general/title_screen/letter_open");
     namingSaveSlot.TitleInput.text = GenerateRoomName();
     selectedRoomSlot = namingSaveSlot;
     DisableInteraction();
 }
예제 #2
0
 public void RoomNamingCompleted()
 {
     selectedRoomSlot = null;
 }