public void ConstructorFails(int numSamples) { Assert.Throws <ArgumentException>(() => { var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); Assert.NotNull(sampler); }); }
public void Sample(int numSamples) { var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); for (int i = 0; i < numSamples; i++) { var sample = new ProbabilisticResult <int>(i, 0.5); sampler.Sample(sample); } }
public void Incomplete() { int numSamples = 3; var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); sampler.Sample(new ProbabilisticResult <int>(7, 0.3)); sampler.Sample(new ProbabilisticResult <int>(2, 0.5)); var complete = sampler.IsComplete; Assert.False(complete); }
public void CompleteByMajority() { int numSamples = 3; var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); sampler.Sample(new ProbabilisticResult <int>(6, 0.3)); sampler.Sample(new ProbabilisticResult <int>(6, 0.5)); var complete = sampler.IsComplete; Assert.True(complete); }
public void SampleFails(int numSamples) { var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); for (int i = 0; i < numSamples; i++) { var sample = new ProbabilisticResult <int>(i, 0.5); sampler.Sample(sample); } Assert.Throws <ArgumentException>(() => { sampler.Sample(new ProbabilisticResult <int>(9, 0.5)); }); }
public void CaseEarlyMajority() { int numSamples = 3; var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); sampler.Sample(new ProbabilisticResult <int>(2, 0.3)); Assert.False(sampler.IsComplete); sampler.Sample(new ProbabilisticResult <int>(2, 0.8)); Assert.True(sampler.IsComplete); var result = sampler.Result; Assert.AreEqual(2, result); }
public void CaseMixed() { int numSamples = 3; var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); sampler.Sample(new ProbabilisticResult <int>(6, 0.4)); Assert.False(sampler.IsComplete); sampler.Sample(new ProbabilisticResult <int>(5, 0.5)); Assert.False(sampler.IsComplete); sampler.Sample(new ProbabilisticResult <int>(4, 0.3)); Assert.True(sampler.IsComplete); var result = sampler.Result; Assert.AreEqual(5, result); }
private void Init() { ResetVisualization(); // init game state and agent state if (IsMultiplayer) { MultiplayerHoleSampler = new MultiplayerPenaltyLinesHolePositionSampler(NumSamples); // TODO: is it correct that the game in multiplayer mode starts always in level 0? GameState = new GameState { StartLevel = 0, HeartMode = false }; } else { GameState = new GameState { StartLevel = StartLevel, HeartMode = IsHeartMode }; } SetState(new ReadyState(this)); }
public void Constructor(int numSamples) { var sampler = new MultiplayerPenaltyLinesHolePositionSampler(numSamples); Assert.NotNull(sampler); }