void Start() { gameController = GetComponent <MultiplayerGameController>(); pv = GetComponent <PhotonView>(); connectingMenu.SetActive(true); ConnectToMaster(); }
private void Start() { // make all circles invisible. They will be visible only on hover TurnInvisible(); gameController = FindObjectOfType <GameController>(); if (gameController == null) { multiplayerGameController = FindObjectOfType <MultiplayerGameController>(); } }
void Start() { _ghost = gameObject.AddComponent <RS_GhostCarManager> (); RS_CarFactory.CarLoadedAction += RS_CarFactory_CarLoadedAction; if (Mode == RS_GameMode.Multiplayer) { ActiveMatchData = new ST_TBM_MatchData(ActiveMatch); RS_CarFactory.CreateCar(ActiveMatchData.CompetitorReplay != null ? ActiveMatchData.CompetitorReplay.CarId : RS_GameData.MenuCarId, RS_CarCreationMode.Garage); _netController = gameObject.AddComponent <MultiplayerGameController> (); #if !UNITY_EDITOR _netController.InitMatchData(ActiveMatch); #endif } else { RS_CarFactory.CreateCar(RS_GameData.MenuCarId, RS_CarCreationMode.Garage); } }
private void Timeout() { MultiplayerGameController.PrelaoderTimeOut(); }