/// <summary> /// Create new connection to the server with a certain multiplayer role /// </summary> /// <returns>True on connection established, false on otherwise</returns> public bool CreateConnection(MultiplayerRole role) { _role = role; _connection = new MultiplayerConnection(role, _settings); _connection.Establish(); return(_connection.IsConnectionEstablished); }
// Use this for initialization void Start() { MultiplayerConnection script = MultiplayerConnection.Instance; gameObject.name = script.getItself().DisplayName; GameObject.Find("SecondPlayerName").GetComponent <TextMesh>().text = script.OtherPlayer().DisplayName; }
// Update is called once per frame void FixedUpdate() { //GameObject.Find("LogPos").GetComponent<Text>().text = ReceivedPosition.ToString(); MultiplayerConnection script = MultiplayerConnection.Instance; OldPosition = NewPosition; NewPosition = ReceivedPosition; if (OldPosition != NewPosition) { gameObject.GetComponent <Rigidbody>().MovePosition(NewPosition); } }
// Use this for initialization void Start() { gp = new MultiplayerConnection(); }
public void FindMatch() { sInstance = new MultiplayerConnection(); PlayGamesPlatform.Instance.RealTime.CreateWithInvitationScreen(1, 1, 0, sInstance); GameObject.Find("Log").GetComponent <Text>().text = "Buscando partida"; }