internal void MultiWaveBattleWaveCompleteHandler(object sender, MultiWaveBatleWaveCompleteArgs args) { if (m_simulationComplete) { return; } m_simulations.Add(new BattleSimulation(args.Statistics.Battle)); }
internal void MultiWaveBattleWaveCompleteHandler(object sender, MultiWaveBatleWaveCompleteArgs args) { m_temp.Add(args.Key, args.Statistics); }