private void InitInfo() { this.multiBattleData = ClassSingleton <MultiBattleData> .Instance; this.isMockBattle = !(this.multiBattleData.MockBattleUserCode == "0"); this.previousUserStatus = this.multiBattleData.PvPUserDatas.Where((MultiBattleData.PvPUserData item) => item.userStatus.userId == this.multiBattleData.MyPlayerUserId).Select((MultiBattleData.PvPUserData item) => item.userStatus).First <GameWebAPI.ColosseumUserStatus>(); this.pvpResultData = this.multiBattleData.BattleEndResponse; foreach (GameWebAPI.RespDataMA_ColosseumRankM.ColosseumRank colosseumRank in MasterDataMng.Instance().RespDataMA_ColosseumRankMaster.colosseumRankM) { this.rankDataDict.Add(colosseumRank.colosseumRankId, colosseumRank); } this.getClusterLabel.text = "0"; this.fluctuateDpLabel.text = "0"; GameWebAPI.RespDataMA_ColosseumRankM.ColosseumRank colosseumRank2 = this.rankDataDict[this.previousUserStatus.colosseumRankId.ToString()]; this.currentDpLabel.text = this.previousUserStatus.score.ToString(); bool flag = this.multiBattleData.BattleResult == 1; if (flag && !this.isMockBattle) { this.nowTotalWin = this.previousUserStatus.winTotal + 1; } else { this.nowTotalWin = this.previousUserStatus.winTotal; } this.totalWinNum.text = string.Format(StringMaster.GetString("MyColosseumTotalWinNum"), this.nowTotalWin.ToString()); if (this.isMockBattle) { this.nextRankupWinNum.text = string.Empty; } else if (this.pvpResultData.battleRecord != null) { this.nextRankupWinNum.text = string.Format(StringMaster.GetString("ColosseumRankAGroup"), this.pvpResultData.battleRecord.count, this.pvpResultData.battleRecord.winPercent); } else { this.nextRankupWinNum.text = string.Format(StringMaster.GetString("NextRankupNum"), int.Parse(colosseumRank2.maxScore) + 1 - this.nowTotalWin); } this.rankSprite.spriteName = MultiTools.GetPvPRankSpriteName(int.Parse(colosseumRank2.colosseumRankId)); this.UpdateItemNum(); }
private IEnumerator BattleEndActionHttp() { GameWebAPI.RespData_ColosseumBattleEndLogic colosseumEnd = null; GameWebAPI.ColosseumBattleEndLogic request = new GameWebAPI.ColosseumBattleEndLogic { SetSendData = delegate(GameWebAPI.ReqData_ColosseumBattleEndLogic param) { param.battleResult = ClassSingleton <MultiBattleData> .Instance.BattleResult; param.roundCount = this.battleStateData.currentRoundNumber; param.isMockBattle = ((!(ClassSingleton <MultiBattleData> .Instance.MockBattleUserCode == "0")) ? 1 : 0); param.skillUseDeckPosition = "0"; }, OnReceived = delegate(GameWebAPI.RespData_ColosseumBattleEndLogic resData) { colosseumEnd = resData; } }; RequestBase request2 = request; if (BattlePvPFunction.< > f__mg$cache0 == null) { BattlePvPFunction.< > f__mg$cache0 = new Action(RestrictionInput.EndLoad); } yield return(request2.Run(BattlePvPFunction.< > f__mg$cache0, delegate(Exception noop) { RestrictionInput.EndLoad(); }, null)); MultiBattleData.BattleEndResponseData responseData = new MultiBattleData.BattleEndResponseData(); if (colosseumEnd != null) { responseData.resultCode = colosseumEnd.resultCode; List <MultiBattleData.BattleEndResponseData.Reward> list = new List <MultiBattleData.BattleEndResponseData.Reward>(); if (colosseumEnd.reward != null) { for (int i = 0; i < colosseumEnd.reward.Length; i++) { list.Add(new MultiBattleData.BattleEndResponseData.Reward { assetCategoryId = colosseumEnd.reward[i].assetCategoryId, assetNum = colosseumEnd.reward[i].assetNum, assetValue = colosseumEnd.reward[i].assetValue }); } } List <MultiBattleData.BattleEndResponseData.Reward> list2 = new List <MultiBattleData.BattleEndResponseData.Reward>(); if (colosseumEnd.firstRankUpReward != null) { for (int j = 0; j < colosseumEnd.firstRankUpReward.Length; j++) { list2.Add(new MultiBattleData.BattleEndResponseData.Reward { assetCategoryId = colosseumEnd.firstRankUpReward[j].assetCategoryId, assetNum = colosseumEnd.firstRankUpReward[j].assetNum, assetValue = colosseumEnd.firstRankUpReward[j].assetValue }); } } responseData.reward = list.ToArray(); responseData.firstRankUpReward = list2.ToArray(); responseData.score = colosseumEnd.score; responseData.colosseumRankId = colosseumEnd.colosseumRankId; responseData.isFirstRankUp = colosseumEnd.isFirstRankUp; if (colosseumEnd.battleRecord != null) { responseData.battleRecord = new MultiBattleData.BattleEndResponseData.ColosseumBattleRecord(); responseData.battleRecord.count = colosseumEnd.battleRecord.count; responseData.battleRecord.winPercent = colosseumEnd.battleRecord.winPercent; } } else { responseData.reward = new MultiBattleData.BattleEndResponseData.Reward[0]; } ClassSingleton <MultiBattleData> .Instance.BattleEndResponse = responseData; yield break; }