private void Start() { StartCoroutine(PlayerSetEffect(7)); StartCoroutine(CameraVibrationEffect(7, 12, 0.5f)); StartCoroutine(ShowEnermyText(7, "내가 대자연을 수호하겠다!")); StartCoroutine(PlayHeroSound(7, "말퓨리온", 영웅상태.게임시작_아군)); mulligan.SetGoing(9.5f); int jobNum = (int)DataMng.instance.playData.deck[InGameDeck.nowDeck].job; StartCoroutine(BattleVsSound(0.2f, "말퓨리온", jobNum == 0 ? "말퓨리온" : "발리라")); for (int i = 0; i < characterImg.Length; i++) { characterImg[i].SetActive(false); } characterImg[jobNum].SetActive(true); switch (jobNum) { case 0: characterNameTxt.text = "말퓨리온 스톰레이지"; jobNameTxt.text = "드루이드"; playerHeroPower.material = druidMat; HeroManager.instance.heroPowerManager.SetHeroPower("말퓨리온", false); HeroManager.instance.heroPowerManager.SetHeroPower("말퓨리온", true); StartCoroutine(ShowPlayerText(10, "자연이 그대를 거부하리라!")); StartCoroutine(PlayHeroSound(10, "말퓨리온", 영웅상태.게임시작_적군)); break; case 1: characterNameTxt.text = "발리라 생귀나르"; jobNameTxt.text = "도적"; playerHeroPower.material = rogueMat; HeroManager.instance.heroPowerManager.SetHeroPower("발리라", false); HeroManager.instance.heroPowerManager.SetHeroPower("말퓨리온", true); StartCoroutine(ShowPlayerText(10, "등...뒤를... 조심해...")); StartCoroutine(PlayHeroSound(10, "발리라", 영웅상태.게임시작_아군)); break; } }