public async Task Execute() { var farm = await GetToLaunchFarm(); var account = farm.Mules.Count > 0 ? farm.Mules.First() : farm.Bots.First(); Instance instance; if (account.Mule) { instance = new Mule(); } else { instance = new Bot(); } instance.Account = account; instance.StartTime = _dateTime.UtcNow; instance.LastUpdate = _dateTime.UtcNow; var result = await _instanceService.LaunchInstance(instance); if (!result) { return; } _context.Instances.Add(instance); await _context.SaveChangesAsync(); }
public async void Handle_RegisterMule_Existing() { var stateManager = new Mock <IStateService>(); stateManager.Setup(s => s.IsRunning()).ReturnsAsync(true); var farmManager = new Mock <IFarmService>(); var position = Data.Position; farmManager.Setup(f => f.GetMulePosition()).ReturnsAsync(position); var logger = new Mock <ILogger <RegisterMuleHandler> >(); var now = DateTime.UtcNow; var dateTime = new Mock <IDateTime>(); dateTime.Setup(d => d.UtcNow).Returns(now); var account = BogusData.ValidMuleAccounts.Generate(); var startTime = now.Subtract(TimeSpan.FromSeconds(30)); var mule = new Mule { Account = account, StartTime = startTime, LastUpdate = startTime }; using (var context = NewContext) { context.Mules.Add(mule); await context.SaveChangesAsync(); } var command = new FORFarm.Application.Mules.Commands.RegisterMule.RegisterMule() { Tag = Guid.NewGuid(), Username = account.Username, DisplayName = "DarudeSandstorm" }; var registerMuleHandler = new RegisterMuleHandler(farmManager.Object, NewContext, logger.Object, dateTime.Object, stateManager.Object); var result = await registerMuleHandler.Handle(command, CancellationToken.None); result.Should().NotBeNull(); result.Command.Should().Be(Command.Continue); var uMule = await NewContext.Mules .Include(m => m.Position) .FirstOrDefaultAsync(m => m.ID == mule.ID); uMule.Position.Should().BeEquivalentTo(position); uMule.DisplayName.Should().Be(command.DisplayName); uMule.Tag.Should().Be(command.Tag); uMule.LastUpdate.Should().Be(now); }
public async void Handle_SignalMuleHeartbeat_Existing() { var stateManager = new Mock <IStateService>(); stateManager.Setup(s => s.IsRunning()).ReturnsAsync(true); var logger = new Mock <ILogger <SignalMuleHeartbeatHandler> >(); var now = DateTime.UtcNow; var dateTime = new Mock <IDateTime>(); dateTime.Setup(d => d.UtcNow).Returns(now); var account = BogusData.ValidMuleAccounts.Generate(); var mule = new Mule { Account = account, Tag = Guid.NewGuid() }; var bot = BogusData.Bots.Generate(); var muleRequest = new MuleRequest { Mule = mule, Bot = bot }; using (var context = NewContext) { context.MuleRequests.Add(muleRequest); await context.SaveChangesAsync(); } var command = new FORFarm.Application.Mules.Commands.SignalMuleHeartbeat.SignalMuleHeartbeat { Gold = 500 * 1000, Tag = mule.Tag }; var signalMuleHeartbeatHandler = new SignalMuleHeartbeatHandler(NewContext, logger.Object, dateTime.Object, stateManager.Object); var result = await signalMuleHeartbeatHandler.Handle(command, CancellationToken.None); result.Should().NotBeNull(); result.Command.Should().Be(Command.Continue); result.MuleRequests.Should().ContainSingle(bot.DisplayName); var uMule = await NewContext.Mules.FindAsync(mule.ID); uMule.LastUpdate.Should().Be(now); uMule.Gold.Should().Be(command.Gold); }
private bool IsForge(object obj) { if (Core.ML && obj is Mobile && ((Mobile)obj).IsDeadBondedPet) { return(false); } if (obj.GetType().IsDefined(typeof(ForgeAttribute), false)) { return(true); } //daat99 OWLTR start - mule-forge if (player != null && player as PlayerMobile != null && OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.MULE_FORGE)) { if (obj is Mule) { Mule mule = obj as Mule; if (mule.ControlMaster != player) { player.SendMessage(53, "You don't own that mule!!!"); player.PlaySound(1074); //no return(false); } else { return(true); } } } //daat99 OWLTR end - mule-forge int itemID = 0; if (obj is Item) { itemID = ((Item)obj).ItemID; } else if (obj is StaticTarget) { itemID = ((StaticTarget)obj).ItemID; } return(itemID == 4017 || (itemID >= 6522 && itemID <= 6569)); }
public static Entity Create(this EntityType entityType, World world) { Entity entity = null; switch (entityType) { case EntityType.None: return(null); case EntityType.Chicken: entity = new Chicken(world); break; case EntityType.Cow: entity = new Cow(world); break; case EntityType.Pig: entity = new Pig(world); break; case EntityType.Sheep: entity = new Sheep(world); break; case EntityType.Wolf: entity = new Wolf(world); break; case EntityType.Villager: entity = new Villager(world); break; case EntityType.MushroomCow: entity = new Mooshroom(world); break; case EntityType.Squid: entity = new Squid(world); break; case EntityType.Rabbit: entity = new Rabbit(world); break; case EntityType.Bat: entity = new Bat(world); break; case EntityType.IronGolem: entity = new VillagerGolem(world); break; case EntityType.SnowGolem: entity = new Snowman(world); break; case EntityType.Ocelot: entity = new Ocelot(world); break; case EntityType.Zombie: entity = new Zombie(world); break; case EntityType.Creeper: entity = new Creeper(world); break; case EntityType.Skeleton: entity = new Skeleton(world); break; case EntityType.Spider: entity = new Spider(world); break; case EntityType.ZombiePigman: entity = new ZombiePigman(world); break; case EntityType.Slime: entity = new Slime(world); break; case EntityType.Endermite: entity = new Endermite(world); break; case EntityType.Enderman: entity = new Enderman(world); break; case EntityType.Silverfish: entity = new Silverfish(world); break; case EntityType.CaveSpider: entity = new CaveSpider(world); break; case EntityType.Ghast: entity = new Ghast(world); break; case EntityType.MagmaCube: entity = new MagmaCube(world); break; case EntityType.Blaze: entity = new Blaze(world); break; case EntityType.ZombieVillager: entity = new ZombieVillager(world); break; case EntityType.Witch: entity = new Witch(world); break; case EntityType.Stray: entity = new Stray(world); break; case EntityType.Husk: entity = new Husk(world); break; case EntityType.WitherSkeleton: entity = new WitherSkeleton(world); break; case EntityType.Guardian: entity = new Guardian(world); break; case EntityType.ElderGuardian: entity = new ElderGuardian(world); break; case EntityType.Horse: entity = new Horse(world); break; case EntityType.ZombieHorse: entity = new ZombieHorse(world); break; case EntityType.PolarBear: entity = new PolarBear(world); break; case EntityType.Shulker: entity = new Shulker(world); break; case EntityType.EnderDragon: entity = new EnderDragon(world); break; case EntityType.SkeletonHorse: entity = new SkeletonHorse(world); break; case EntityType.Wither: entity = new Wither(world); break; case EntityType.Evoker: entity = new EvocationIllager(world); break; case EntityType.Vindicator: entity = new VindicationIllager(world); break; case EntityType.Vex: entity = new Vex(world); break; case EntityType.FallingBlock: entity = new EntityFallingBlock(world, null); break; case EntityType.ArmorStand: entity = new EntityArmorStand(world, null); break; case EntityType.Arrow: entity = new ArrowEntity(world, null); break; case EntityType.Item: entity = new ItemEntity(world, null); break; case EntityType.Mooshroom: entity = new Mooshroom(world); break; case EntityType.Snowball: entity = new SnowballEntity(world, null); break; case EntityType.ThrownEgg: entity = new EggEntity(world, null); break; case EntityType.Salmon: entity = new Salmon(world); break; case EntityType.Donkey: entity = new Donkey(world); break; case EntityType.Llama: entity = new Llama(world); break; case EntityType.Mule: entity = new Mule(world); break; case EntityType.Fox: entity = new Fox(world); break; case EntityType.Parrot: entity = new Parrot(world); break; case EntityType.Phantom: entity = new Phantom(world); break; case EntityType.Bee: entity = new Bee(world); break; case EntityType.LlamaSpit: entity = new LlamaSpit(world); break; //case EntityType.Human: //entity = new PlayerMob("test", world, ); // break; default: return(null); } return(entity); }
static void Main(string[] args) { var point = new Coordinate(); point.Latitude = (decimal) - 82.34561; point.Longitude = (decimal) - 27.9674; point.Label = "Somewhere you want to be"; point.Color = "Red"; Console.WriteLine(point); var workPants = new Pants("Haggar", "Blue", 32, 31); workPants.Worn("Frank"); Console.WriteLine(workPants); var cat = new Pet("King", "Maine Coon"); cat.Adopt("Frank"); Console.WriteLine(cat); var newCar = new Car("Volkswagen", "Jetta GLI", 2017, true, 90, 29000, 210); newCar.Driver("Frank"); newCar.IncreaseSpeed(10); newCar.DecreaseValue(9000); newCar.IncreaseHP(15); Console.WriteLine(newCar); var newCar2 = new Car("Nissan", "Skyline", 1999, true, 110, 150000, 376); newCar2.Driver("Carla"); newCar2.IncreaseSpeed(20); newCar2.IncreaseValue(20000); newCar2.DecreaseHP(20); Console.WriteLine(newCar2); var airplane1 = new Airplane("Boeing", "SuperMax 8"); // Passing arguments to this instance of a class. airplane1.GroundedPlane(true, "Delta Airlines"); // Passing arguments to this method used in the airplane1 class instance. Console.WriteLine(airplane1); var airplane2 = new Airplane("Airbus", "A321"); airplane2.GroundedPlane(false, "Air France"); Console.WriteLine(airplane2); var myPack = new BackPack("Frank", "Red", 12); for (var i = 0; i < 3; i++) { myPack.AddItem(); } var campingPack = new BackPack("Mark", "Blue", 36); for (var i = 0; i < 13; i++) { campingPack.AddItem(); } var purse = new BackPack("Carla", "Green", 6); for (var i = 0; i < 10; i++) { purse.AddItem(); } Console.WriteLine(myPack); Console.WriteLine(campingPack); Console.WriteLine(purse); var pegasus1 = new Pegasus(45, 50); pegasus1.IncreaseSpeed(20); pegasus1.FlapWings(50); Console.WriteLine(pegasus1); var bird1 = new Bird(20); bird1.FlapWings(10); Console.WriteLine(bird1); var horse1 = new Horse(30, 30); horse1.IncreaseSpeed(40); horse1.FlapWings(50); Console.WriteLine(horse1); /* var animal1 = new Animal { * Name = "Wilbur", * FavoriteFood = "Slop", * Greeting = "Oink" * }; * animal1.Speak(); * animal1.Eat(); * Console.WriteLine("Hello");*/ var animal2 = new Mule { Name = "StubbornDale" }; animal2.Speak(); animal2.Eat(); // var lancelot = new Knight(); var legolas = new Archer(); var merlin = new Wizard(); var army = new List <Warrior>(); army.Add(lancelot); army.Add(legolas); army.Add(merlin); army.ForEach(fighter => fighter.Attack()); // var lancelot2 = new Knight2(); var legolas2 = new Archer2(); var merlin2 = new Wizard2(); var golem2 = new Giant2(); var gimmly2 = new Cleric2(); var army2 = new List <Warrior2>(); army2.Add(lancelot2); army2.Add(legolas2); army2.Add(merlin2); army2.Add(golem2); army2.Add(gimmly2); army2.ForEach(fighter => fighter.Attack()); // var mickeyMantel = new BaseballPlayer(); var michaelJordan = new BasketballPlayer(); var danMarino = new FootballPlayer(); var joeMontana = new FootballPlayer(); var league = new List <ScoringAthlete>(); league.Add(mickeyMantel); league.Add(michaelJordan); league.Add(danMarino); league.Add(joeMontana); league.ForEach(player => player.Score()); // Console.ReadLine(); }