public void OnQuitClick() { MsgQuit msg = new MsgQuit(); msg.id = GameManager.GetInstance().client_id; NetManager.Send(msg); }
private void OnApplicationQuit() { if (!useQuitButton) { MsgQuit msg = new MsgQuit(); msg.id = client_id; NetManager.Send(msg); NetManager.Close(); } }
public void ProcessMsgQuit(MsgQuit msg) { Over(msg.id, true); for (int i = 0; i < 4; i++) { if (i == msg.id) { msg.isQuit = true; } else { msg.isQuit = false; } players[i].Send(msg); } }
public void OnMsgQuit(MsgBase msgBase) { MsgQuit msg = (MsgQuit)msgBase; useQuitButton = msg.isQuit; if (msg.isQuit) { NetManager.Close(); Application.Quit(); } else { PanelManager.Open <TipPanel>("有人退出,游戏被迫中止!"); PanelManager.Open <GameoverPanel>(-1, client_id, msg.id); PanelManager.Close("GamePanel"); //直接平局 } }
public static void MsgQuit(ClientState c, MsgBase msgBase) { MsgQuit msg = (MsgQuit)msgBase; Player player = c.player; if (player == null) { return; } Room room = RoomManager.GetRoom(player.roomId); if (room == null) { return; } GameManager gameManager = room.gameManager; if (gameManager == null) { return; } gameManager.ProcessMsgQuit(msg); }