예제 #1
0
        private void RPCForwardCharacterDied(string strMessage)
        {
            MsgPlayerDied cMessage = JsonUtility.ValidateJsonData <MsgPlayerDied>(strMessage);

            clientManager.SendGameMessage(new MsgPlayerDied()
            {
                PlayerName = cMessage.PlayerName,
                PlayerTeam = cMessage.PlayerTeam,
                KillerName = cMessage.KillerName,
                KillerTeam = cMessage.KillerTeam
            });
        }
        public void ForwardCharacterDied(MsgPlayerDied msg)
        {
            string strSerializedMessage = JsonUtility.SerializeToJson <MsgPlayerDied> (msg);

            networkView.RPC(RPCFunctions.RPC_FORWARD_CHARACTER_DIED, RPCMode.Others, strSerializedMessage);
        }