private void RPCForwardCharacterDied(string strMessage) { MsgPlayerDied cMessage = JsonUtility.ValidateJsonData <MsgPlayerDied>(strMessage); clientManager.SendGameMessage(new MsgPlayerDied() { PlayerName = cMessage.PlayerName, PlayerTeam = cMessage.PlayerTeam, KillerName = cMessage.KillerName, KillerTeam = cMessage.KillerTeam }); }
public void ForwardCharacterDied(MsgPlayerDied msg) { string strSerializedMessage = JsonUtility.SerializeToJson <MsgPlayerDied> (msg); networkView.RPC(RPCFunctions.RPC_FORWARD_CHARACTER_DIED, RPCMode.Others, strSerializedMessage); }