private void RPCForwardFlagCollected(string strMessage) { MsgFlagPickedUp cMessage = JsonUtility.ValidateJsonData <MsgFlagPickedUp>(strMessage); clientManager.SendGameMessage(new MsgFlagPickedUp() { PlayerName = cMessage.PlayerName, PlayerTeam = cMessage.PlayerTeam }); }
public void ForwardFlagPickedUp(MsgFlagPickedUp msg) { string strSerializedMessage = JsonUtility.SerializeToJson <MsgFlagPickedUp> (msg); networkView.RPC(RPCFunctions.RPC_FORWARD_FLAG_COLLECTED, RPCMode.Others, strSerializedMessage); }