public MsbEventMapOffset Serialize(GameObject parent) { var evt = new MsbEventMapOffset(); _Serialize(evt, parent); evt.X = Position.x; evt.Y = Position.y; evt.Z = Position.z; return(evt); }
public void SetEvent(MsbEventMapOffset evt) { setBaseEvent(evt); Position = new Vector3(evt.X, evt.Y, evt.Z); }