예제 #1
0
        public async Task <IActionResult> Edit(int id, [Bind("ID,playerUsername,playerPassword,playerWins,playerLoses")] MpPongPlayer mpPongPlayer)
        {
            if (id != mpPongPlayer.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(mpPongPlayer);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!MpPongPlayerExists(mpPongPlayer.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction("Index"));
            }
            return(View(mpPongPlayer));
        }
예제 #2
0
        public async Task <IActionResult> Create([Bind("ID,playerUsername,playerPassword,playerWins,playerLoses")] MpPongPlayer mpPongPlayer)
        {
            if (ModelState.IsValid)
            {
                _context.Add(mpPongPlayer);
                await _context.SaveChangesAsync();

                return(RedirectToAction("Index"));
            }
            return(View(mpPongPlayer));
        }
        public static void Initialize(MpPongPlayerContext context)
        {
            context.Database.EnsureCreated();

            // Look for any players
            if (context.MpPongPlayers.Any())
            {
                return; // Database has been seeded / exists
            }


            // If it doesn't exist, create some data for first time users
            // ID is auto incremented, no need to use it as a field.
            var mpPongPlayers = new MpPongPlayer[]
            {
                new MpPongPlayer {
                    playerUsername = "******", playerPassword = "******", playerWins = 3, playerLoses = 2
                },
                new MpPongPlayer {
                    playerUsername = "******", playerPassword = "******", playerWins = 2, playerLoses = 1
                },
                new MpPongPlayer {
                    playerUsername = "******", playerPassword = "******", playerWins = 10, playerLoses = 2
                },
                new MpPongPlayer {
                    playerUsername = "******", playerPassword = "******", playerWins = 1, playerLoses = 5
                }
            };

            foreach (MpPongPlayer mp in mpPongPlayers)
            {
                context.MpPongPlayers.Add(mp);
            }

            context.SaveChanges();
        }