public void AnimationChange(Vector2 velocity, Direction direction) { if (isItStart) { endPoint.AnimationChange(rb2D.velocity, direction); } if (direction == Direction.x) { transform.rotation = transform.rotation * Quaternion.Euler(new Vector3(0, 0, Time.deltaTime * velocity.x * 100)); } else { transform.rotation = transform.rotation * Quaternion.Euler(new Vector3(0, 0, Time.deltaTime * velocity.y * 100)); } }