public void MoveAlongPath(float deltaTime) { if (movingPath.HasPath()) { float distanceToMove = speed * deltaTime; MoveTo(movingPath.MoveAlongPath(distanceToMove)); } }
void Update() { if (movingPath.HasPath()) { float distanceToMove = speed * Time.deltaTime; MoveTo(movingPath.MoveAlongPath(distanceToMove)); } }