public static Offset <Movie> CreateMovie(FlatBufferBuilder builder, Character main_character_type = Character.NONE, int main_characterOffset = 0, VectorOffset characters_typeOffset = default(VectorOffset), VectorOffset charactersOffset = default(VectorOffset)) { builder.StartTable(4); Movie.AddCharacters(builder, charactersOffset); Movie.AddCharactersType(builder, characters_typeOffset); Movie.AddMainCharacter(builder, main_characterOffset); Movie.AddMainCharacterType(builder, main_character_type); return(Movie.EndMovie(builder)); }