void OnEnable() { cash = startCash.Value; moverAbility = GetComponent <MoverAbility>(); if (moverAbility != null) { hasMoverAbility = true; } // actionReal += finishedMovement; }
private void Awake() { sessionControllerInternal = new SessionControllerInternal(this); realDeck = deck; moverAbility = GetComponent <MoverAbility>(); if (moverAbility != null) { hasMoverAbility = true; } parent = uicards.GetComponent <IPokerOwner>(); defaultV = delayeBetweenMiddleCard.Value; //delayeBetweenMiddleCard.Variable.SetValue(1); }