// Update is called once per frame void FixedUpdate() { Vector2 force = a.Attract(m.body); // Apply the attraction from the Attractor on the Mover m.ApplyForce(force); m.Update(); a.Update(); }
// Update is called once per frame void FixedUpdate() { Vector3 force = a.Attract(m.body); // Apply the attraction from the Attractor on the Mover Vector3 repelForce = a.Repelling(m.body); a.ApplyRepel(repelForce); m.ApplyForce(force); m.Update(); a.Update(); }