public override void Movement() { if (!isNPC) { Movements.PlayerBasicMovement(transform, BasicInput.AxisNormDeltaTime, moveSpeed); moving = BasicInput.AxisNormalized != Vector2.zero; if (moving) { animator.SetFloat("move-X", BasicInput.AxisNormalized.x); animator.SetFloat("move-Y", BasicInput.AxisNormalized.y); } } else { base.Movement(); } }